Member Lizbot Posted July 25, 2019 Member Report Share Posted July 25, 2019 Another possible bug. When in select mode in retopo room, set to faces, and then press delete to get rid of faces, it flicks to edges mode. wasn't doing this ever before. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 25, 2019 Reputable Contributor Report Share Posted July 25, 2019 (edited) 6 minutes ago, Lizbot said: Another possible bug. When in select mode in retopo room, set to faces, and then press delete to get rid of faces, it flicks to edges mode. wasn't doing this ever before. That's actually a new feature, it's listed in the notes. it selects all the edges bordering the cut It used to select random faces accross the mesh instead. Edit : it was introduced in 4.8.44 20.07.2019 4.8.44 - Deleting selected faces in retopo room leads to boundary edges selection. Edited July 25, 2019 by lesaint Link to comment Share on other sites More sharing options...
Member Lizbot Posted July 25, 2019 Member Report Share Posted July 25, 2019 Just now, lesaint said: That's actually a new feature, it's listed in the notes. it selects all the edges bordering the cut It used to select random faces accross the mesh instead. how do i turn it off. Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted July 25, 2019 Advanced Member Report Share Posted July 25, 2019 (edited) 7 hours ago, AbnRanger said: Is that happening when you check the IMPORT UV TILE AS SETS option in the Import Dialog? Yes. When I leave the "IMPORT UV TILE AS SETS" tick off, it imports fine with existing uv's, but then you only have one UV set....which is a problem. My model has 19 uv tiles, so it is a problem. The only workaround my good friend Tim found, was the following. 1. Import the fbx or obj into the retopo room. 2. Create all the new UDIM sets that is needed. (1001,1002,1003...ext) 3. Use the Retopo Objects layers one at a time to move them to the newly created sets by quick selecting with "Select all faces of this layer" 4. Bake to paintroom 5. Be happy. Edited July 25, 2019 by Werner_Z Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 25, 2019 Reputable Contributor Report Share Posted July 25, 2019 8 minutes ago, Werner_Z said: Yes. When I leave the "IMPORT UV TILE AS SETS" tick off, it imports fine with existing uv's, but then you only have one UV set....which is a problem. My model has 19 uv tiles, so it is a problem. The only workaround my good friend Tim found, was the following. 1. Import the fbx or obj into the retopo room. 2. Create all the new UDIM sets that is needed. (1001,1002,1003...ext) 3. Use the Retopo Objects layers one at a time to move them to the newly created sets by quick selecting with "Select all faces of this layer" 4. Bake to paintroom 5. Be happy. Please make sure to send this issue to Andrew (support@3dcoat.com) so he can get on it. 1 Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted July 25, 2019 Advanced Member Report Share Posted July 25, 2019 1 hour ago, Werner_Z said: Yes. When I leave the "IMPORT UV TILE AS SETS" tick off, it imports fine with existing uv's, but then you only have one UV set....which is a problem. My model has 19 uv tiles, so it is a problem. The only workaround my good friend Tim found, was the following. 1. Import the fbx or obj into the retopo room. 2. Create all the new UDIM sets that is needed. (1001,1002,1003...ext) 3. Use the Retopo Objects layers one at a time to move them to the newly created sets by quick selecting with "Select all faces of this layer" 4. Bake to paintroom 5. Be happy. I have not installed new 4.9 version (suprised thanks!!,) so if udim import not work any-more,, I really hope up-date ^^; but just test with 4.8.44 SL GL (windows 10) with paint room,, and UDIM mesh (1001 to 1008) import (FBX), it work as same as before. with "IMPORT UV TILE AS SETS" (ON) , but not use "Treat materials as separate texture" I set import dialogue option, like this. then it can load UDIM tiles as separate UV sets. (though all material name change as UDIM tile name, it is how 3d coat work) Then,, before I could adjust each UVtile with old versions,, (can adjust each UV set texture size in import dialogue I believe. . eg 1024 or 2048 , for each UDIM tile. but current import dialogue only show one UV set as uvset name, with this setting I feel. then not up-date them, even though I change options.(so it not clear show each UV tile name ) before, ,it showed 1001 , 1002, 1003,,, each tile name and can change resolution separately,, is not it? Though I can still use Edit>mesh and texture resolution menu. then can manage them,. (so it is not heavy issue,,) Anyway I may test with 4.9 then report again. (a little bit scared,,) manage UDIM (and material group) is important future for me too. Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted July 25, 2019 Advanced Member Report Share Posted July 25, 2019 I only download 4.9.01 SL version, then do same thing, (use same FBX with UDIM) , it could load as separate UV sets (1001 to 1008 UV tiles) so I afraid you may need to offer FBX which cause issue, to re-produce bug .(I know there are many case which depend on each user setting when report problems) and thanks 3d coat team, you keep up-date often without any addotional payi I do not hesitate to buy again, if there will be 5.0 in this year. 3d coat price is reasoanble for me.. (it is only my view ,,) Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2019 Report Share Posted July 25, 2019 Are exporting fbx as ascii not binary, right ? Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted July 25, 2019 Advanced Member Report Share Posted July 25, 2019 Anyone else get this error ? Pc V4.9.01 Link to comment Share on other sites More sharing options...
Carlosan Posted July 25, 2019 Report Share Posted July 25, 2019 Any antivirus block the app ? This issue was reported. 1 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted July 25, 2019 Contributor Report Share Posted July 25, 2019 Hey everyone, I haven't used much 3D-Coat 4.9 yet, but it seems that this version has many bugs or issues.Is it my impression or is the 3d-coat 4.8.44 SL version more stable than 3d-coat 4.9.01 SL?I am a little afraid to use 3d-coat 4.9.01 SL in my project that I am sculpting for 3d printing.So far, do you think 3d-coat 4.9.01 SL is better than version 4.8.44 SL? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 25, 2019 Reputable Contributor Report Share Posted July 25, 2019 in 4.9.01SL I can't assign keys in the customize navigation window by clicking on the Assign Keys button. The text that tells you to press key combinations appears and just remains there, nothing happens whatever I press. I can still assign hotkeys elsewhere by using the end key. Anyone has the same problem ? Link to comment Share on other sites More sharing options...
Member dexsoft Posted July 26, 2019 Member Report Share Posted July 26, 2019 I installed new version and quads command in retopo frozes my app. So I can not add polygons. Link to comment Share on other sites More sharing options...
Member define Posted July 26, 2019 Member Report Share Posted July 26, 2019 Hi everybody in the 3dcoat-team and congrats to the new release. Everything but one thing works fine here. The 'one thing' is the blob-command. It does not do anything at least on my machine. I test-started with a simple sphere and developed an object, then copied the layer and merged them after changing the position of the new object. I occurs to me, that this is may well be a 'twisted normal-bug'. I'm on Win 10 pro 64 bit, running the OpenGL-Version of 4.9.1. With the predecessor the 'blob-command' worked fine. Can you please have a look? Thanks for this piece of art (3d-coat) anyway ! Best Regards from Germany, Klaus Link to comment Share on other sites More sharing options...
Member define Posted July 26, 2019 Member Report Share Posted July 26, 2019 Just found out, that my 'radius' was set to zero :/ ... sorry about this. Have a nice weekend everbody Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 26, 2019 Author Report Share Posted July 26, 2019 26.07.2019 4.9.02 - Retopo commands like shell/extrude/etc... will not follow mouse movements, all extrusions will be commited only with the gizmo manipulations. - Navigation keys assignment fixed. - Painted metallicity is not destroyed by cutoff. - Fixed different problems related to attached smart materials. - Essentially faster switching between smart materials. - CTRL in paint mode works like eraser if smart material enabled. - better quality of brushing along drawn curve (especially if curve has not much points). - Removed duplicate messages about layers locking 3 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 29, 2019 Reputable Contributor Report Share Posted July 29, 2019 4.9.0.2SL GL I can only paint bumps in paint room. i.e. CTRL or "invert tool" has no effect. Anyone else ? Link to comment Share on other sites More sharing options...
Member geoath Posted July 29, 2019 Member Report Share Posted July 29, 2019 26.07.2019 4.9.02 : - CTRL in paint mode works like eraser if smart material enabled. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 29, 2019 Reputable Contributor Report Share Posted July 29, 2019 4 hours ago, geoath said: 26.07.2019 4.9.02 : - CTRL in paint mode works like eraser if smart material enabled. So... how are you supposed to paint cracks and such now ? Link to comment Share on other sites More sharing options...
Member geoath Posted July 29, 2019 Member Report Share Posted July 29, 2019 Well, this is a good question! I think everyone has in mind that CTRL is used for "inverse" sculpting/painting , so I can't understand why change such a thing... First of all, I find that this approach breaks the consistence between sculpting and painting, which is not so wise, unless there is a good reason (always personal opinion). Personally I haven't installed 4.9.02 yet, so I don't know which is the equivalent for CTRL in paint mode. Link to comment Share on other sites More sharing options...
Javis Posted July 29, 2019 Report Share Posted July 29, 2019 Uff, that is going to really destroy the current workflow. What is the thinking behind overriding CTRL for inverse with this new erase function? Any other key would work just as fine. In the meantime has anyone found the replacement key for inverting (if one exists)? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 29, 2019 Reputable Contributor Report Share Posted July 29, 2019 1 minute ago, Javis said: In the meantime has anyone found the replacement key for inverting (if one exists)? Yes please what is the replacement, because the "invert tool" checkbox at top of screen is inactive too 1 Link to comment Share on other sites More sharing options...
Advanced Member jene Posted July 30, 2019 Advanced Member Report Share Posted July 30, 2019 v4.9.02 ... ctrl + depth paint doesn't work? v4.9.01 is no problem. Link to comment Share on other sites More sharing options...
Member geoath Posted July 30, 2019 Member Report Share Posted July 30, 2019 14 hours ago, Javis said: Uff, that is going to really destroy the current workflow. What is the thinking behind overriding CTRL for inverse with this new erase function? Any other key would work just as fine. I second that! I mean, any key as a sticky one can be assigned to erase tool, why use a modifier key and break the standard workflow? I hope CTRL will restored as inverse function in the next build. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 30, 2019 Reputable Contributor Report Share Posted July 30, 2019 So, CTRL+Paint erases colour, it erases roughness/metal, but it paints bump, upwards, is that how it behaves for everyone ? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 31, 2019 Reputable Contributor Report Share Posted July 31, 2019 When I hide the voxtree, at the root, the objects do not disappear until I move the camera. On the other hand, if I hide a layer in the voxtree, the display refreshes correctly. Link to comment Share on other sites More sharing options...
Carlosan Posted July 31, 2019 Report Share Posted July 31, 2019 This issue was reported. Link to comment Share on other sites More sharing options...
Advanced Member jene Posted July 31, 2019 Advanced Member Report Share Posted July 31, 2019 2 hours ago, Carlosan said: This issue was reported. thank you very much. Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted July 31, 2019 Advanced Member Report Share Posted July 31, 2019 Though it depend each user work-flow, but I hope when up-date, it offer option for invert about bump(normal), color, roughness, metalness, with check box. then user can modify, how ctrl work. (there are many ways to improve, eg,, use another modifier key (eg use alt+ then assgin it for color invert only ,,, at current shift + assgin smooth, but maybe offer with check box, which user can full customize for invert, may be best solution .( it not mater how default work, if we can edit it easy) 1 Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted July 31, 2019 Advanced Member Report Share Posted July 31, 2019 (edited) I test with 4.9.02 SL I do not know if I miss usage, but I can not freeze, or erase with stencil and FIll tool options, what I need to . 1. generate or import cube in paint room. 2. on layer 1. Fill color as you like. (I activate color only) 3. on layer 1 . select stencil texture, then set Fill tool option as Fill w eraser. 4. click" Layer" in Fill tool option to erase all layer with stencil texture. and hide layer 0. it not work as it should be. stencil can not count to erase at all. 5 if I click on surface with brush, stencil seems work but, the stencil arrange distorted strange way. it not matter which mapping option I choosed. This is drop box link of movie (mp4) https://www.dropbox.com/s/13cy0hef6fk29z8/coattest2.mp4?dl=0 Then if I just color with use same brush setting, (fill tool) then click on surface, it work as it should be. (view port image and painted arrangement is same) And I can fill color with stencil just click (Layer, or surface Mat, or object) option button, in Tool options, it work. so erase and freeze option seems break somehow, with use FIll and stencil . Edited July 31, 2019 by tokikake add movie link of drop box Link to comment Share on other sites More sharing options...
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