Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 Ok, I don't know what is going on but once again I can't work on objects - there is always message that I'm trying to work on invisible layer... while it's visible and worked perfectly, atleast yesterday. Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2020 Share Posted January 1, 2020 Could be a little more specific please ? Thx Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 Well, whenever I try to sculpt on an object(Sculpt Room, Surface mode) there is pop-up message on top of a screen "you attempt to paint on invisible layer..." and I can't do nothing. When I switch to Voxel mode it works ok. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 1, 2020 Applink Developer Share Posted January 1, 2020 Does others have same issue when sculpting in voxel mode. Holes everywhere. Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2020 Share Posted January 1, 2020 @haikalleConfirmed @Mihu83Cant replicate, sorry. Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 (edited) Little update - all surface layers are affected. Basically, I can't do anything with all the sculpting I've made yesterday. Edited January 1, 2020 by Mihu83 Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2020 Share Posted January 1, 2020 Try creating new project. Same issues ? Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 (edited) On fresh project(just a simple blobs) it works ok, for now... but all saved files from previous project are affected... I mean something around 30 files. Edited January 1, 2020 by Mihu83 Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 (edited) Ok, I kinda know what is going on - I went to Paint Room, where I've found couple of layers and some where invisible. After enabling visibility I can sculpt in Sculpt Room. Funny thing is, I haven't created those layers. What's more, I don't have Sculpt Layers enabled, but I get depth painting anyway. p.s. I have color information on most of surface and voxel layers(this weird rainbow-ish icon). Edited January 1, 2020 by Mihu83 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 1, 2020 Author Share Posted January 1, 2020 1 hour ago, Mihu83 said: Ok, I don't know what is going on but once again I can't work on objects - there is always message that I'm trying to work on invisible layer... while it's visible and worked perfectly, atleast yesterday. Please send me the scene (andrewshpagin@gmail.com) Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted January 1, 2020 Contributor Share Posted January 1, 2020 4 hours ago, Andrew Shpagin said: - Res+ works correctly for really large meshes (may subdivide up to 160 m with 32 gb ram). @Andrew Shpagin First, happy New Year to you (and your family) and to all users (and their families)!--> I am testing 3D-Coat 4.9.18 here (with a horrible model that I sculpted on the mouse just to test) and I was able to get up to 137 million polygons (Surface Mode) with 128GB of ram, but....When I reached 137 million polygons, 3D-Coat slowed down with some "stuck" in navigation.Even so, I tried to detail with Brushes on the mesh surface and the experience was very bad, 3D-Coat was extremely slow to apply Brushes on the mesh surface. And lastly, I tried to subdivide the geometry and I had again problems that I had previously reported to you. After pressing the Res + (voxtree) Button the following critical error messages appear:1) Out of Memory! Increase the virtual memory!2) Please save your work! The program become unstable and willnow exit.3) CRASH !!! Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 1, 2020 Advanced Member Share Posted January 1, 2020 Andrew, it's a bit problematic as this is client project. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 1, 2020 Author Share Posted January 1, 2020 Comfirmed, 18 is unstable. Don't use. Will be fixed asap. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 3, 2020 Reputable Contributor Share Posted January 3, 2020 On 1/1/2020 at 10:25 AM, Mihu83 said: Well, whenever I try to sculpt on an object(Sculpt Room, Surface mode) there is pop-up message on top of a screen "you attempt to paint on invisible layer..." and I can't do nothing. When I switch to Voxel mode it works ok. It's not referring to your VOXTREE object (sometimes people call it a layer, but it's not really. It's an outliner/hiearchy panel). It's talking about the LAYER panel, which should be located directly to the right of the VoxTree panel. Sculpt Layers cannot record sculpt information on a hidden LAYER in the LAYER panel, thus the warning. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 3, 2020 Author Share Posted January 3, 2020 3.1.20 4.9.19 (beta) - undo, holes problems fixed (was in 18) - voxel tools corrected (carve, sphere) - Res+ corrected. 2 Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted January 3, 2020 Advanced Member Share Posted January 3, 2020 6 hours ago, AbnRanger said: It's not referring to your VOXTREE object (sometimes people call it a layer, but it's not really. It's an outliner/hiearchy panel). It's talking about the LAYER panel, which should be located directly to the right of the VoxTree panel. Sculpt Layers cannot record sculpt information on a hidden LAYER in the LAYER panel, thus the warning. I know that, it's just a power of habbit to call this Layers. Anyways, just replace Layers with Vox Tree and whole problem is still relevant. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 3, 2020 Reputable Contributor Share Posted January 3, 2020 When I read the notes for 4.9.12 and then again today for 4.9.19 I thought maybe this issue was fixed but no ? Firestorm 2020.01.03 - 18.34.28.18.mp4 I Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 3, 2020 Author Share Posted January 3, 2020 8 minutes ago, lesaint said: When I read the notes for 4.9.12 and then again today for 4.9.19 I thought maybe this issue was fixed but no ? Firestorm 2020.01.03 - 18.34.28.18.mp4 I Strange, this is exactly the problem that I was fixing. On all my tests it was functioning correctly. I will re-check. And fix in 12 was related to other issue. It was related to paint and sculpt, sometimes dot was appearing before the stroke. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 3, 2020 Author Share Posted January 3, 2020 Does it happen if you are not navigating? Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 3, 2020 Reputable Contributor Share Posted January 3, 2020 34 minutes ago, Andrew Shpagin said: Does it happen if you are not navigating? Firestorm 2020.01.03 - 19.46.03.22.mp4 This time without touching SpaceNavigator. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted January 3, 2020 Advanced Member Share Posted January 3, 2020 1 hour ago, Andrew Shpagin said: Does it happen if you are not navigating? Do you accept any suggestions for consideration? Link to comment Share on other sites More sharing options...
Member Hdharris Posted January 3, 2020 Member Share Posted January 3, 2020 Okay I finally thought to screenshot a problem that has been happening for a few versions: when In the retopo room (So far I don't recall it happening in the Paint room), the layers of the retopo meshes and only the retopo meshes, will develop an error where the name and order of the layers will change, and they can't be selected or shown/hidden. The only way to 'fix' this is to go to the sculpt room and then back to the retopo room, at which point the layers will have their proper names and orders, and be interactive again. This is a temporary fix as it will happen repeatedly throughout a project. Below, you can see that the image with the two layers sharing the same name are displaying the error state. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted January 3, 2020 Contributor Share Posted January 3, 2020 7 hours ago, Andrew Shpagin said: - Res+ corrected. @Andrew Shpagin Sorry to report, but it's not working... When the mesh was 34 million, I tried to subdivide (Res +) the geometry and 3D-Coat took a long time to subdivide into Not Responding mode ... and I let 3D-Coat calculate and after a long time the program was able to reach 137,822,126 million polygons.So when the geometry was at 137 million polygons, I started testing the program and I can assure you that 3D-Coat's performance for navigating the screen got slow and when you try to detail the mesh surface the following problems happen: 1- Brushes become very slow. Depending on the size of the brush it becomes impossible to use any type of brush to be able to detail the mesh surface. Even when you set a small brush size it becomes complicated to use. Unfortunately, I have to be honest to tell you that the performance is very bad, becoming very complicated to work with. 2- Drag Stroke is in trouble, because when you drag and hold the mouse so that you can choose the correct alpha size to apply to the mesh surface in real time, nothing happens. And when you release the mouse, the result is completely unexpected: Either the alpha detail becomes the size of a small square or the alpha size becomes large. The user does not have alpha size control when choosing Drag Stroke.-> When I tried to subdivide (Res+) once again 3d-Coat goes into critical error mode and closes the program with the same things I said earlier: - Out of Memory - increase virtual memory. - Save because the program become unstable. - Crash .... Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 3, 2020 Reputable Contributor Share Posted January 3, 2020 10 minutes ago, Hdharris said: when In the retopo room (So far I don't recall it happening in the Paint room), the layers of the retopo meshes and only the retopo meshes, will develop an error where the name and order of the layers will change, and they can't be selected or shown/hidden. The only way to 'fix' this is to go to the sculpt room and then back to the retopo room I have this too, at least since 4.9.14 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 4, 2020 Reputable Contributor Share Posted January 4, 2020 (edited) 8 hours ago, Andrew Shpagin said: Does it happen if you are not navigating? I'm suddenly wondering if many problems I have with 3d-Coat come from the fact that I always work with a scene scale of 100 I'm testing now with a more standard setting, and I'm still getting the error with the sphere tool, but not on every stroke. I mean, clearly the software is not made to be used at scale 100, because it forces to use some tools like contstuctor with values like 0.001 or even lower for some other things I can't remember right now. Edited January 4, 2020 by lesaint Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 4, 2020 Reputable Contributor Share Posted January 4, 2020 16 hours ago, Andrew Shpagin said: And fix in 12 was related to other issue. It was related to paint and sculpt, sometimes dot was appearing before the stroke. Sometimes I did get a dot instead of a line with the sphere tool. That doesn't seem to happen anymore. The dot would appear in the line of sight between my view and the pick point (I think not behind, but not entirely sure) Link to comment Share on other sites More sharing options...
Carlosan Posted January 4, 2020 Share Posted January 4, 2020 Voxel Mode Use Proxy Slider - Decimate and restore. Voxel surface is modified Link to comment Share on other sites More sharing options...
Member ButtonsTheMonkey Posted January 5, 2020 Member Share Posted January 5, 2020 For Pose tool: Ability to switch back from "Paint Select" to any other option goes away as soon as you select it. Have to restart program to get the dropdown menu back with "Line" as default. 1 Link to comment Share on other sites More sharing options...
Member SilverCity Posted January 5, 2020 Member Share Posted January 5, 2020 When "Remove Stretching" is enabled in Surface Tools, Undo requires 2 tries to undo an action. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted January 5, 2020 Advanced Member Share Posted January 5, 2020 Which version is as stable as 9.05? Link to comment Share on other sites More sharing options...
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