Reputable Contributor Silas Merlin Posted November 3, 2019 Reputable Contributor Share Posted November 3, 2019 For example layers list still doesn't refresh in layer blending > clip mask dropdown menu Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163547 Share on other sites More sharing options...
Member Heksagon Posted November 3, 2019 Member Share Posted November 3, 2019 (edited) I tried to use 4.9.07 (normally I use 01). It looks great, but I'm confused by some changes. Transform Tool: To Center Mass, Align to View etc options. These options are really important for me and many other users, so I'm not sure why they're gone. Vox Hide: I no longer have an option to use Lasso Tools. Most people use this tool with Lasso Tools, so... this change seem to be a bit odd. Edit: Ok, now I see that the greyed out Lasso Tools is a known bug. Edited November 3, 2019 by Heksagon 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163548 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 3, 2019 Reputable Contributor Share Posted November 3, 2019 On 11/2/2019 at 3:45 AM, philnolan3d said: This would be really nice. For a lot of my work in 3D scanning I get the object scanned with textures but I may like to have a medium res mesh exported. The problem there is that if bring it into the sculpt room I get low res textures. So I always have to make my scans really high res. Speaking of 3D Scanning, 3DCoat no longer bakes UV textures onto the Surface mode mesh, when imported into the Sculpt Room. I don't know when it stopped working, but I was trying to show someone who works with 3D Scans, how that is done....but it didn't work. That REALLY, REALLY needs to get fixed ASAP because it is vital to a normal 3D Scan workflow. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163552 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 3, 2019 Reputable Contributor Share Posted November 3, 2019 8 minutes ago, AbnRanger said: Speaking of 3D Scanning, 3DCoat no longer bakes UV textures onto the Surface mode mesh, when imported into the Sculpt Room. I don't know when it stopped working, but I was trying to show someone who works with 3D Scans, how that is done....but it didn't work. That REALLY, REALLY needs to get fixed ASAP because it is vital to a normal 3D Scan workflow. 3dc never did that !? (bake uv textures onto the surfae mode object). What it did and still does is import vertex colour in the sculpt room in surface mode. (I just tested to make sure it still works. tested with .ply) Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163553 Share on other sites More sharing options...
philnolan3d Posted November 4, 2019 Share Posted November 4, 2019 It does import the textures into the vertex colors, I actually just did it. But you have to uncheck the Voxelize box in the Import tool options. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163556 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 4, 2019 Reputable Contributor Share Posted November 4, 2019 25 minutes ago, philnolan3d said: It does import the textures into the vertex colors, I actually just did it. But you have to uncheck the Voxelize box in the Import tool options. Oh wow yes it does.... All this time I thought it didn't. Thank you. At first my scans just wouldn't import with colour (I was trying to import vertex colour, but they did also have textures). I guess the textures were just not properly assigned in the mesh file for 3dc to recognize. I tried just now with textures assigned in Blender, and no vertex colour, and it did work. However, this doesn't change anything for me, because I still have to subdivide the mesh before import, which is what takes a lot of time in Blender, if you want enough vertices to hold the information you need. It has to be done before importing to 3dc, because as soon as you subdivide in the import tool options, 3dc doesn't convert the textures to vertex colour, from the tests I did just now. Also, the importer smoothes the mesh when you subdivide. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163557 Share on other sites More sharing options...
Contributor Ascensi Posted November 4, 2019 Contributor Share Posted November 4, 2019 3 hours ago, lesaint said: Oh wow yes it does.... All this time I thought it didn't. Thank you. At first my scans just wouldn't import with colour (I was trying to import vertex colour, but they did also have textures). I guess the textures were just not properly assigned in the mesh file for 3dc to recognize. I tried just now with textures assigned in Blender, and no vertex colour, and it did work. However, this doesn't change anything for me, because I still have to subdivide the mesh before import, which is what takes a lot of time in Blender, if you want enough vertices to hold the information you need. It has to be done before importing to 3dc, because as soon as you subdivide in the import tool options, 3dc doesn't convert the textures to vertex colour, from the tests I did just now. Also, the importer smoothes the mesh when you subdivide. Are you baking any AO layers and working in 8-16k? If yes do you see artifacts? I've set the AO layer to emission and lowered the background lighting/image. I've seen them appear on the seams. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163558 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 4, 2019 Reputable Contributor Share Posted November 4, 2019 5 hours ago, philnolan3d said: It does import the textures into the vertex colors, I actually just did it. But you have to uncheck the Voxelize box in the Import tool options. I's not working on my end, and I made sure to uncheck Voxel. I deleted the Options.xml file and re-installed. I tried older versions and nothing worked. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163559 Share on other sites More sharing options...
philnolan3d Posted November 4, 2019 Share Posted November 4, 2019 4 hours ago, AbnRanger said: I's not working on my end, and I made sure to uncheck Voxel. I deleted the Options.xml file and re-installed. I tried older versions and nothing worked. You may have to actually check the box, not uncheck it. I think it actually says "Do not Voxelize". I may have misremembered it. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163563 Share on other sites More sharing options...
Member pr1970 Posted November 4, 2019 Member Share Posted November 4, 2019 Something i just came across (its in older versions aswell) drag in a .hdr file and it just comes up with this "Ca" (see below). I assume its cancel. Would be nice to just detect its a hdr and add to the environment textures automatically. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163564 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 4, 2019 Reputable Contributor Share Posted November 4, 2019 6 hours ago, philnolan3d said: You may have to actually check the box, not uncheck it. I think it actually says "Do not Voxelize". I may have misremembered it. After some further testing, it sometimes does work and sometimes it doesn't. Trying to pinpoint why it doesn't sometimes. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163566 Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted November 4, 2019 Advanced Member Share Posted November 4, 2019 20 hours ago, lesaint said: Shortcuts seem to work but you have to reset them. Oh, yeap, I did and it worked, maybe because they were previously saved but they didn't work, don't know. I'll use 3DC more next week and I'll tell, but I hope not Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163567 Share on other sites More sharing options...
Javis Posted November 4, 2019 Share Posted November 4, 2019 Bug: The (Surface) pinch tool now causes overlapping polygons. EDIT: Default settings, alphas, masks, etc.. Just open 3DC, select the pinch tool and off you go. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163568 Share on other sites More sharing options...
Javis Posted November 4, 2019 Share Posted November 4, 2019 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163569 Share on other sites More sharing options...
Advanced Member Kargall Posted November 5, 2019 Advanced Member Share Posted November 5, 2019 Hello everyoneI'd just like to thank the Pilgway team for restoring the default 3D Coat navigation Thank ! 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/23/#findComment-163573 Share on other sites More sharing options...
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