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3DCoat 4.9 BETA testing thread


Andrew Shpagin
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Can anyone confirm that rendered images aren't written to the hard drive in version 4.9.0.7 OS: win10 pro. All I get is an empty folder here: "C:\Users\xxx\Documents\3D-CoatV49\RenderedImages\emptyfolder"   that I named by hand - thinking I was naming my image. Please confirm. I would actually like to render stuff in 3DCoat.

Edited by yoohasz
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8 minutes ago, yoohasz said:

Can anyone confirm that rendered images aren't written to the hard drive in version 4.9.0.7 OS: win10 pro. All I get is an empty folder here: "C:\Users\xxx\Documents\3D-CoatV49\RenderedImages\emptyfolder"   that I named by hand - thinking I was naming my image. Please confirm. I would actually like to render stuff in 3DCoat.

Thank you for message!
Yes, this error appeared in version 4.9.07 and will be fixed in the next update.
Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again
https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ

By default, you need to copy these files to the folder:
‪C:\Program Files\3DCoat-V4.9.07

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  • Contributor
On 10/22/2019 at 4:13 PM, carrots said:

 

 Thanks, I will test it.

UV creation is still broken in V 4.9.07     How to do a simple test: creating new ppp project select the sphere, use max subdivision, full smoothing, textures set to 16K.

Once loaded bake an AO layer with default settings. Once the layer is finished, set the AO layer's blending type to "use as emissive" in order to see the artifacts.  I've tried setting Anti-aliasing to 4x and 3DCoat crashed. I have 1 RTX 2080 Ti and two GTX 970s  with an i7 and 32 GB of ram.. GB of HD and still  3DCoat doesn't seem to be working correctly. Be sure to use automapping because your default models already have UVs likely created from older 3DCoat with same broken UV creation.  I've also manually tried creating UVs.  I don't think it's the UV creation's fault specifically but it could be the subdivision process -perhaps the UVs need to be scaled at specific subdivision levels.   The reason why I think it maybe more about subdivision is that even Zbrush UV creation and painting  with subdivision works fine as well as creating displacement maps.

 

Anyway click on the sphere and look closely, you will see black tracks. These are along the UV seam and create spike when painting with displacement and the texture used has no spikes.

image.thumb.png.9da61f65d50e3dfbd1b194d52ef46256.png

Edited by Ascensi
update -more info
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  • Advanced Member
52 minutes ago, carrots said:

Thank you for message!
Yes, this error appeared in version 4.9.07 and will be fixed in the next update.
Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again
https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ

By default, you need to copy these files to the folder:
‪C:\Program Files\3DCoat-V4.9.07

Wow! Thanks for the quick response as a token of my appreciation here is my printscreen of the awesome SSS that the 3Dcoat renderer produces, that is why it's important to have it working (for me at least).

image.thumb.png.c325e93a4e099a5c74d08686c72abea9.png

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  • Advanced Member
12 hours ago, carrots said:

Thank you for message!
Yes, this error appeared in version 4.9.07 and will be fixed in the next update.
Now you can overwrite these files in the folder where you installed 3DCoat, and writing to the file will work again
https://www.google.com/url?q=https://drive.google.com/open?id%3D1WIBsLjKVFX46n1ewIVMIvbuNHIj229b1&sa=D&source=hangouts&ust=1573065649213000&usg=AFQjCNEy-D8HmFrVydTi5n5rKrXJZzpEUQ

By default, you need to copy these files to the folder:
‪C:\Program Files\3DCoat-V4.9.07

Thanks, that solved my problem.

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  • Member

 

Hi. I noticed a problem creating new material. When I want to add a new layer of material, I don't see any option buttons. I can't create material from multiple layers. Is this just my problem. Did I not read something after the changes? Please help. Best regards.

problem3DCoat.jpg

Edited by wlokaz
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19 minutes ago, Carlosan said:

@wlokaz  Bug Confirmed

W przypadku niektórych starych inteligentnych materiałów: Opcja podglądu> Wybierz z aparatu, aby Podgląd zniknął.

 

Maybe I did not express myself well. The point is that there is no "Add layer" when creating content. In 4.9.05 it is - as in the attached picture. I don't see another "Add layer" option in 4.9.07

problem3DCoat2.jpg

problem3DCoat3.jpg

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22 hours ago, yoohasz said:

Wow! Thanks for the quick response as a token of my appreciation here is my printscreen of the awesome SSS that the 3Dcoat renderer produces, that is why it's important to have it working (for me at least).

image.thumb.png.c325e93a4e099a5c74d08686c72abea9.png

That looks really great. :)

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I hope  Tweak room is refurbished as soon as possible.  it has many issue.

or, I hope they make a new room instead of Tweak room.

I heard that Tweak room is removed on Mantis .

 

dear developers of 3D-coat,  development thank you .

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