philnolan3d Posted February 1, 2020 Share Posted February 1, 2020 I believe the difference is that some versions are marked as stable. Anything else is beta. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 2, 2020 Reputable Contributor Share Posted February 2, 2020 9 hours ago, Dmitry Bedrik said: Apparently you are not in the know. Stable versions including are laid out in this branch. According to your words, this program cannot be used at all, because it is in eternal beta. Use 4.9.05 if you need a relatively stable version until the post-refactoring builds get stabilized. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 2, 2020 Reputable Contributor Share Posted February 2, 2020 (edited) When you create a smart material, the initial layer has default roughness set to 100 and metalness to 0 Any new layer you create has the opposite values. 0 for roughness and 100 for metalness. I am used to it by now, but I remember that when I was first trying to figure out the smart material editor, this really confused me. I mean, there are quite a lot of settings in the editor, and I had no idea what most of them did. So, when I created a new layer, I could see that something was not the way I wanted, but in all the options I just could not understand what was causing it. Anyway, unless there is a good reason for having one default for the initial layer, and a different default for subsequent layers, I think it would be good to get rid of this discrepency. Edited February 2, 2020 by lesaint Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 2, 2020 Author Share Posted February 2, 2020 2.02.20 4.9.23 [beta] - Fixed crash in Copy/Paste for custom brushes alphas. - Smart pinch brush as an example of a new brushes system. It detects the crease point automatically. - brushing and instability problems fixed. 3 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 2, 2020 Author Share Posted February 2, 2020 Reuploaded, fixed Fill Holes tool problem. If downloaded image is broken, please re-download. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 2, 2020 Author Share Posted February 2, 2020 And, I really hope this build should be better than 4.9.05 in terms ofstability. A lot of stabilization job was done. Anyway, we need to check carefully. 1 1 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 2, 2020 Contributor Share Posted February 2, 2020 Brush Base: 1) Presets Problems: All my previously saved BaseBrush presets are coming with the value of PlaneOffset = 0 (one slide). Both for Regular and for Ctrl Action. 2) Using Clay Brush, negative values in Degree, cause strange behaviors in geometry. Or I don't understand what negative numbers for Degree are for using Clay Brush. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 3, 2020 Author Share Posted February 3, 2020 Smart pinch short demonstration: 9XCi7J6PoX.mp4 5 2 Link to comment Share on other sites More sharing options...
Advanced Member artofcharly Posted February 4, 2020 Advanced Member Share Posted February 4, 2020 21 hours ago, Andrew Shpagin said: Smart pinch short demonstration: 9XCi7J6PoX.mp4 Awesome! Link to comment Share on other sites More sharing options...
Member pr1970 Posted February 4, 2020 Member Share Posted February 4, 2020 On 7/23/2019 at 1:44 PM, Andrew Shpagin said: or win Any idea of an ETA on that smart pinch? I really could have used that feature recently, looks great! Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 4, 2020 Advanced Member Share Posted February 4, 2020 1 hour ago, pr1970 said: Any idea of an ETA on that smart pinch? I really could have used that feature recently, looks great! It's in the newest beta. You can find it in surface mode just above the new basebrush tool. Link to comment Share on other sites More sharing options...
Member pr1970 Posted February 4, 2020 Member Share Posted February 4, 2020 1 hour ago, gbball said: It's in the newest beta. You can find it in surface mode just above the new basebrush tool. Great, thanks Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted February 4, 2020 Advanced Member Share Posted February 4, 2020 Seams noise tool is broken, it is hidden for voxel layer. For surface layer it produce artifacts after hitting enter (and needs double undo operation) But if convert to voxel layer during noise dialog it apply noise fine to voxels Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 5, 2020 Member Share Posted February 5, 2020 Copy/Paste for BaseBrush alphas seem to only work on the first copy command. If you try to copy another different alpha, the first copied alpha will paste instead of the new alpha. You need to restart 3DCoat to clear that first copied alpha. Link to comment Share on other sites More sharing options...
Member Daniko Posted February 6, 2020 Member Share Posted February 6, 2020 I have had an issue with the last several versions where i can't select my folders for smart materials, shaders, stencils, brushes, etc. It only shows add new folder, and add existing folder. Moving individual items from one folder to another still shows that they are being detected by 3d coat. Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 6, 2020 Member Share Posted February 6, 2020 There is a problem with mesh corruption using the BaseBrush with "Remove Stretching" enabled, the Undo command and resampling. Link to comment Share on other sites More sharing options...
Member Thomas Cheng Posted February 6, 2020 Member Share Posted February 6, 2020 Not sure if anyone mentioned this, but once you attached smart materials to a layer, everything goes bad. plus polygon brush doesn't work correctly in UV window. Link to comment Share on other sites More sharing options...
Member Thomas Cheng Posted February 6, 2020 Member Share Posted February 6, 2020 Hey guys, the last official build (4.9.17) on the download page is also buggy, I had to restart a project in 4.9.05 to continue painting with correct behavior. Please correct this matter, lost some work time. Link to comment Share on other sites More sharing options...
Carlosan Posted February 6, 2020 Share Posted February 6, 2020 @Thomas ChengThis is essentially BETA build open for users who like to participate, and wish to help and contribute. Too many changes were done so be careful with re-writing saved scenes. Before choosing to use BETA software for production purposes, you should decide whether the benefit of new features and bug fixes provided by the BETA version outweighs the risk of instability you may encounter. Use at your own risk. Thanks for testing. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted February 6, 2020 Advanced Member Share Posted February 6, 2020 What would the release number be for the last non beta build please? 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 7, 2020 Reputable Contributor Share Posted February 7, 2020 7 hours ago, stusutcliffe said: What would the release number be for the last non beta build please? 4.9.05 should be the last stable build 1 Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted February 8, 2020 Advanced Member Share Posted February 8, 2020 Version 4.9.23 - tooth paste tools destroys mesh in voxel mode(holes, etc.) Also, in last couple of versions, 3DC doesn't work well with 3DConnexion, especialy in Render Room with Real Time Render enabled - everything gets blurry with even tiny movement. Just tested in 4.9.05 and it works without problem. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 8, 2020 Reputable Contributor Share Posted February 8, 2020 2 minutes ago, Mihu83 said: Also, in last couple of versions, 3DC doesn't work well with 3DConnexion, especialy in Render Room with Real Time Render enabled - everything gets blurry with even tiny movement. Mihu, hold RMB at the same time as navigating with the 3d mouse in render room. Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted February 8, 2020 Advanced Member Share Posted February 8, 2020 On 2/7/2020 at 4:13 AM, AbnRanger said: 4.9.05 should be the last stable build If 4.9.05 is last stable release, then I don't understand why 4.9.17 is on download site... it makes a bit of a confusion. Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted February 8, 2020 Advanced Member Share Posted February 8, 2020 13 minutes ago, lesaint said: Mihu, hold RMB at the same time as navigating with the 3d mouse in render room. Ok, will try that. Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 9, 2020 Member Share Posted February 9, 2020 (edited) I recently started to notice a problem with the alpha rotation on brushstrokes in the Sculpt room. I mainly use the Surface and BaseBrush, so I can' t say if this applies to the Voxel brushes as well. It occurs randomly, about 25% of the time. I increased the spacing to make it easier to see the alpha rotation. Edited February 9, 2020 by SilverCity Added info. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 9, 2020 Contributor Share Posted February 9, 2020 (edited) I hid the selected pants in the UV room and now I can't get the mesh back that is visible in the UV Preview. Plus can anyone explain the edges that are marked violet or yellow that can't be erased with ctrl-click? Also the model is no longer visible in the UV room so can't "apply UV" there. Edited February 9, 2020 by Tony Nemo more info Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 10, 2020 Member Share Posted February 10, 2020 Local Symmetry seems to be broken when using the BaseBrush, unless the object is centered on the Global grid. Resetting the Symmetry doesn't help. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 10, 2020 Reputable Contributor Share Posted February 10, 2020 On 2/8/2020 at 8:50 AM, Mihu83 said: If 4.9.05 is last stable release, then I don't understand why 4.9.17 is on download site... it makes a bit of a confusion. That was already discussed in this thread. The Webmaster hasn't changed it, thought he should. Perhaps, Andrew told him that 4.9.23 would replace it, because he is trying to get it stable. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 10, 2020 Contributor Share Posted February 10, 2020 23 hours ago, Tony Nemo said: I hid the selected pants in the UV room and now I can't get the mesh back that is visible in the UV Preview. Plus can anyone explain the edges that are marked violet or yellow that can't be erased with ctrl-click? Also the model is no longer visible in the UV room so can't "apply UV" there. With "Mark Seams" selected (very important for context menu), click now visible "Unhide All". Link to comment Share on other sites More sharing options...
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