Member SilverCity Posted November 11, 2019 Member Share Posted November 11, 2019 On 11/8/2019 at 10:08 PM, Andrew Shpagin said: 1. I changed depth and radius curves, updated preset, switched to other one, switched back, all works as expected. Possibly you unselected storing depth/radius 2. Confirmed, will be fixed. 1. I did a clean install of 3D-Coat 4.9.08 to see if I had a corrupt file somewhere. I tried again and had the same problem. The first time I updated a preset is fine, but any additional updates won't be retained. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163699 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 11, 2019 Reputable Contributor Share Posted November 11, 2019 (edited) Did painting over stencil and over reference image become much better recently ? I don't remember it working so smoothly. Also it is nice to be able to save the changes. However, there are some small annoying problems : -When you paint on stencil on reference, it should not turn your vox layer to surface. -when you select paint over image, you should be taken to the paint room. -(and most importantly) Stencil position is not synchronized between sculpt room and paint room. This is caused by the left panel not being the same width, I think. The position of the stencil seems to be tied to elements of the ui. edit : -when you choose save duplicate from the popup menu, the stencil panel doesn't refresh. You need to use the dropdown menu to go to another folder and back for the new stencil to appear in the list. Edited November 11, 2019 by lesaint forgot to add one thing Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163708 Share on other sites More sharing options...
Andrew Shpagin Posted November 11, 2019 Author Share Posted November 11, 2019 On 11/9/2019 at 11:20 AM, Mystical said: @Andrew Shpagin I'm happy to report is looks like the crash with my large file that I was getting in 4.9.06 and 4.9.07 no longer occurs in the latest beta build: 4.9.08 I am not sure what you did to fix the crash or what the root cause was but thank you for looking into it. If I come across any other issues or crashes will let you know once I get more time to test things out. File should load correctly in last version. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163711 Share on other sites More sharing options...
Andrew Shpagin Posted November 11, 2019 Author Share Posted November 11, 2019 7 hours ago, SilverCity said: 1. I did a clean install of 3D-Coat 4.9.08 to see if I had a corrupt file somewhere. I tried again and had the same problem. The first time I updated a preset is fine, but any additional updates won't be retained. Thanks, reproduced and fixed. It was a potentially dangerous problem (unlimited files size growth), thanks. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163715 Share on other sites More sharing options...
Contributor Sorn Posted November 12, 2019 Contributor Share Posted November 12, 2019 (edited) So, will the refactoring of the code help in any way the progress of the Linux build? Is there any progress on that front? I'd love to try all that goodness that's been developed lately without rebooting (and thus breaking my workflow.) Thanks in advance for any answer I might get. :-) Edited November 12, 2019 by Allabulle 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163724 Share on other sites More sharing options...
Andrew Shpagin Posted November 12, 2019 Author Share Posted November 12, 2019 12.11.2019 4.9.09[beta] - Reference/stencils painting streamlined. No switching to surface mode when the ref is painted. Auto-switch to the paint room. Duplicated stencils appear in UI immediately. - Rect selection enabled for vox hide. - Possibility to manipulate points of curves in "add curve points" mode. - Cell hide got rectangular/ellipse etc modes back. Hide with CTRL works correctly. - Rename/update hint for presets works correctly. - Delete/Clear all for Presets work correctly - Drag&Drop for presets items. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163725 Share on other sites More sharing options...
Contributor Ascensi Posted November 12, 2019 Contributor Share Posted November 12, 2019 12 hours ago, Andrew Shpagin said: Thanks, reproduced and fixed. It was a potentially dangerous problem (unlimited files size growth), thanks. Andrew could you not reproduce the issue I've been bring up about the subdivision in PPP mode @ 16K texture res creating artifacts at the seams painting with smart materials that have depthmaps/displacement textures? am i doing something wrong or is a confirmed problem and a potential fix is coming soon or just has to be discovered in time? I feel really invisible here, I've asked this now several times on the forum in this thread and another dating back about a year without an official response except from carrots but it was not confirmed by 3DCoat team but rather from other users on the forum. I prefer 3DCoat to paint with but I may have to find an alternate solution. Ptex would be great if the UVs somehow were generated seamless too but it would need to work properly with smart material's depthmap/displacement. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163726 Share on other sites More sharing options...
Andrew Shpagin Posted November 12, 2019 Author Share Posted November 12, 2019 30 minutes ago, Ascensi said: Andrew could you not reproduce the issue I've been bring up about the subdivision in PPP mode @ 16K texture res creating artifacts at the seams painting with smart materials that have depthmaps/displacement textures? am i doing something wrong or is a confirmed problem and a potential fix is coming soon or just has to be discovered in time? I feel really invisible here, I've asked this now several times on the forum in this thread and another dating back about a year without an official response except from carrots but it was not confirmed by 3DCoat team but rather from other users on the forum. I prefer 3DCoat to paint with but I may have to find an alternate solution. Ptex would be great if the UVs somehow were generated seamless too but it would need to work properly with smart material's depthmap/displacement. The main problem is that I don't understand the clear way to reproduce. Please provide any steps to get to the problem. Usually, if the problem may be reproduced, I fix it quickly. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163727 Share on other sites More sharing options...
Andrew Shpagin Posted November 12, 2019 Author Share Posted November 12, 2019 At least I see that curvature baked incorrectly on 16 K maps. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163729 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 12, 2019 Reputable Contributor Share Posted November 12, 2019 34 minutes ago, Andrew Shpagin said: 12.11.2019 4.9.09[beta] - Reference/stencils painting streamlined. No switching to surface mode when the ref is painted. Auto-switch to the paint room. Duplicated stencils appear in UI immediately. - Rect selection enabled for vox hide. - Possibility to manipulate points of curves in "add curve points" mode. - Cell hide got rectangular/ellipse etc modes back. Hide with CTRL works correctly. - Rename/update hint for presets works correctly. - Delete/Clear all for Presets work correctly - Drag&Drop for presets items. Thanks for the updates. Andrew, I have 2 small requests for the VOX HIDE tool. It should be in the Voxel Brushes section, where it's much easier to find and access while sculpting with other voxel brushes. It is a VERY popular brush/tool, so that is the best spot for it (maybe at the bottom of the brush section). When I want to use it, it is a bit tedious and somewhat annoying to have to scroll down to the Adjust section, and then scroll back up to use your brushes. Having it in the same section as the brushes makes it more efficient and intuitive. Second, can we PLEASE have VOX HIDE respect brush alphas and DEPTH LIMIT values? Others have requested this in the past, and I wanted to bring it up again. It makes a very powerful tool even more so. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163730 Share on other sites More sharing options...
Andrew Shpagin Posted November 12, 2019 Author Share Posted November 12, 2019 2 On 11/9/2019 at 8:25 PM, TreetopFlyer said: Noted Issues Strokes Modes like Vertex Lasso are still missing from key sculpt tools like Vox Hide. (others have since pointed this out ) Paint Layers no longer store depth, but commit it immediately to the surface geometry. (This problem has been occurring in the last several releases. You used to be able to paint depth details on a model in the paint room with depth in paint layers. You could then delete the layer if you didn’t like the details, or dial the depth opacity down to experiment with strength. It was amazing non-destructive workflow that’s now missing.) Brush-Along-Curve spacing of brush samples is still very spread out if the curve contains any linear vertices for vox tools like Smooth, Fill, and Scrape. Noted Improvements The fact that code has been overhauled is great, glad to hear that kind of effort is being done. Love all the new icons and UI cleanup. Paint Layers Folders are so amazing. A great addition! Comments I know its still very much a beta, but I would like to see the above issues resolved over introducing other things like modifiers. Also, paint room layers with depth are perfectly good at doing non-destructive displacement. Since it was introduced, the curves tree and curves editing tools are an amazing and essential part of 3DCoat. However, there was always something confusing to me about the way those tools were presented in the UI (could just be me though). I added an image that has my suggestions, just thinking out loud. 1. Restored. 2. Enable sculpt layers in preferences. Then it will work as expected. 3. I tried, but I don't see any problems with spacing. Please provide steps to reproduce. Curves tree is just window like any other, it is visible regardless on current page or tool. So I don't think thta just opening of curves tree should enable curves editor. And curves editor works in parallel with other tools, it combines with any tool, works with same parallel logic as any other mode in E panel. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163731 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 12, 2019 Reputable Contributor Share Posted November 12, 2019 Stencil not alligned between rooms and edge loops tool not working.mp4 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163733 Share on other sites More sharing options...
Advanced Member Skye Posted November 12, 2019 Advanced Member Share Posted November 12, 2019 are you in isometric view? Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163736 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted November 12, 2019 Reputable Contributor Share Posted November 12, 2019 Perspective Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163737 Share on other sites More sharing options...
Member Hdharris Posted November 12, 2019 Member Share Posted November 12, 2019 Maybe I missed something, but in these latest versions, in retopo room, the shift to mark an edgeloop as uv with the 'mark seam' tool doesn't work anymore, is that intended? 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/27/#findComment-163738 Share on other sites More sharing options...
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