philnolan3d Posted February 10, 2020 Share Posted February 10, 2020 On 2/8/2020 at 9:45 AM, Mihu83 said: Version 4.9.23 - tooth paste tools destroys mesh in voxel mode(holes, etc.) Also, in last couple of versions, 3DC doesn't work well with 3DConnexion, especialy in Render Room with Real Time Render enabled - everything gets blurry with even tiny movement. Just tested in 4.9.05 and it works without problem. I have that problem too sometimes, even just with a mouse. So I often just turn off the real-time while I'm rotating. Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted February 11, 2020 Advanced Member Share Posted February 11, 2020 Version 4.9.23 sculpt room -> smooth (voxel) doesnt work with larger brush size. Smaller brush size is fine though. Using 4.8 mil tris obj with cuda smooth boost enabled as test. Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 11, 2020 Member Share Posted February 11, 2020 BaseBrush custom presets won't retain the Spacing setting. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 11, 2020 Reputable Contributor Share Posted February 11, 2020 Pick pivot is missing from transform tool Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted February 11, 2020 Advanced Member Share Posted February 11, 2020 19 hours ago, philnolan3d said: I have that problem too sometimes, even just with a mouse. So I often just turn off the real-time while I'm rotating. Well, holding RMB works ok for me. I don't like to disable RTR, especialy with high poly meshes - Render Room becomes a bit sluggish, enable/disable can be really annoying. 1 Link to comment Share on other sites More sharing options...
Advanced Member animk Posted February 12, 2020 Advanced Member Share Posted February 12, 2020 (edited) On 2/2/2020 at 1:50 PM, Rygaard said: Brush Base: 1) Presets Problems: All my previously saved BaseBrush presets are coming with the value of PlaneOffset = 0 (one slide). Both for Regular and for Ctrl Action. 2) Using Clay Brush, negative values in Degree, cause strange behaviors in geometry. Or I don't understand what negative numbers for Degree are for using Clay Brush. .23 (base)Clay brush. Is CTRL Action supposed to invert? Right now it doesn't seem to do anything. Edited February 12, 2020 by animk Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 (edited) 58 minutes ago, animk said: .23 (base)Clay brush. Is CTRL Action supposed to invert? Right now it doesn't seem to do anything. In version .23, CTRL Action already works automatically (digging) the geometry. For you to have the effect you are looking for, in Regular mode, you can activate Plane Offset (with the mouse icon - a single slide) and enter a value above 1.0 manually by typing in the field. In my tests, when you set the value of the plane Offset = 1.0, the Brush digging (CTRL Action) will be similar to a Flatten Brush or something that you won't dig right. It will be the way you said it. So, when you set the Plane Offset to > 1.5 or 2.0 automatically you will have the strongest digging behavior, just the way you are looking for (just find a value good for you). You will not need to enter in CTRL Action mode and use the "Copy Settings from the" Regular "button. You will only do something like this if you want to make a more specific configuration that achieves your goal. If this is the case, you only have to enter a negative number (-2.0, -3.0) in the Plane Offset. I particularly just set a higher value in Planne Offset and automatically Ctrl Action will do the digging normally. Edited February 12, 2020 by Rygaard Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 I would like to say that 3D-Coat is having problems with the surface of the geometry in Voxels Mode, most Voxels brushes and tools like:Snake, Muscle, Toothpaste, Spike are causing strange problems that appear in the geometry. Even when you use SHIFT to smooth the surface.- Another important thing to comment is that the performance in the Voxels is very slow even (almost impossible to sculpt) with 500 thousand polygons (using Grow Brush, Clay Brush and others). Link to comment Share on other sites More sharing options...
philnolan3d Posted February 12, 2020 Share Posted February 12, 2020 This is something I've never seen happen. In 4.9.20 I made this rock object. Used auto-retopo on it, then auto seams, unwrapped, and baked. In the paint room it looks great. But when I try to paint on it with depth all the seams pull apart. Sounds like a bug to me. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 12, 2020 Reputable Contributor Share Posted February 12, 2020 12 minutes ago, philnolan3d said: This is something I've never seen happen. I made this rock object. Used auto-retopo on it, then auto seams, unwrapped, and baked. In the paint room it looks great. But when I try to paint on it with depth all the seams pull apart. Sounds like a bug to me. Make sure that "show displaced mesh" is unchecked in view menu Link to comment Share on other sites More sharing options...
philnolan3d Posted February 12, 2020 Share Posted February 12, 2020 I normally keep that on because I want it to be displaced. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 12, 2020 Reputable Contributor Share Posted February 12, 2020 CLOSED SPLINE draw mode is broken, in builds after refactoring. It works properly in 4.9.05 It applies brush along spline, which is not it's designated purpose. That is for the Spline Stroke draw mode Link to comment Share on other sites More sharing options...
Advanced Member animk Posted February 12, 2020 Advanced Member Share Posted February 12, 2020 16 hours ago, Rygaard said: In version .23, CTRL Action already works automatically (digging) the geometry. For you to have the effect you are looking for, in Regular mode, you can activate Plane Offset (with the mouse icon - a single slide) and enter a value above 1.0 manually by typing in the field. In my tests, when you set the value of the plane Offset = 1.0, the Brush digging (CTRL Action) will be similar to a Flatten Brush or something that you won't dig right. It will be the way you said it. So, when you set the Plane Offset to > 1.5 or 2.0 automatically you will have the strongest digging behavior, just the way you are looking for (just find a value good for you). You will not need to enter in CTRL Action mode and use the "Copy Settings from the" Regular "button. You will only do something like this if you want to make a more specific configuration that achieves your goal. If this is the case, you only have to enter a negative number (-2.0, -3.0) in the Plane Offset. I particularly just set a higher value in Planne Offset and automatically Ctrl Action will do the digging normally. Thanks for the explanation. It solved my problem. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 (edited) BaseBrush: - Testing with ClayBrush = Strange delay behavior when rotating the camera's viewing angle: The following problem is happening to me, every time I'm sculpting, and when I'm going to rotate the camera (ALT + Left Click (wacom pen) navigation) to continue sculpting from another angle of view, there is a very strong lagging, in the which the FPS drops sharply and then returns to normal. This strange behavior is very fast, but it does cause a wrong stroke that the user would not want to do. This lagging behavior is also happening in Surface Mode brushes. I believe that the reason for this is exclusively when the user uses ALT + Click to rotate. Edited February 12, 2020 by Rygaard Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted February 15, 2020 Advanced Member Share Posted February 15, 2020 (edited) Sculpt room >> extrude (invert) with symmetry using Closed spline(tool) edit : hide the rest of the body parts solved it. Edited February 15, 2020 by pickers Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted February 15, 2020 Advanced Member Share Posted February 15, 2020 Sculpt room >> extrude (invert) with symmetry using Closed spline(tool) . Closing the "closed spline" loop will produce a gap. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 15, 2020 Author Share Posted February 15, 2020 15.02.20 4.9.24 [beta] - The new level of quality and speed in realtime cloth simulation in 3D-Coat. - Fixed Retopo -> Connect for vertices, now each pair of vertices split face only once per operation, it allows to create edge loops in sequence Edges->Cut->Connect. - Preventing the unexpected voxelization of the mesh during the autosave. - Fixed Angulator modifier in no-buildup mode. - Holes problem fixed in toothpaste tool. - Fill holes tool recovered. - Default presets included, distributed by folders. 2 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 15, 2020 Contributor Share Posted February 15, 2020 (edited) I started testing the new beta now, and I have the following bugs and the 3d-coat Craches: 1) When you choose the Voxels mode in the initial window and choose a sphere. The sphere appears normally, but if you go to the File / New menu, and not Save the file, 3D-Coat immediately became unstable and CRASH.2) I was testing the Cloth Tool and when I pressed the Subdivide button for the third or fourth time (I don't remember), 3D-Coat immediately became unstable and Crash. Edited February 15, 2020 by Rygaard Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 15, 2020 Contributor Share Posted February 15, 2020 - Snake Tool:When you use a low value in Smoothing Speed, is it normal to have several holes in the geometry or is that a possible bug? - Vox.Clay: Vox.Clay is ignoring any Brush tip (alphas) I choose. And the result on the mesh surface is this strange behavior. Looking like I'm using an alpha that has a procedural noise. 1 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 15, 2020 Contributor Share Posted February 15, 2020 53 minutes ago, Rygaard said: When you choose the Voxels mode in the initial window and choose a sphere. The sphere appears normally, but if you go to the File / New menu, and not Save the file, 3D-Coat immediately became unstable and CRASH. This big problem is also happening when you are in surface mode. I believe that whenever the user goes to the File / New menu ... and I choose not to save the file, immediately 3d-coat becomes unstable and Crash. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 15, 2020 Contributor Share Posted February 15, 2020 - Voxels / Smudge Brush: Strange voxels appear after using the Smudge Brush. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 16, 2020 Contributor Share Posted February 16, 2020 - Geometries from Retopo Room -> Sculpt Room with possible problem: 1) I used Autopo to generate a new mesh structure in Retopo Room. 2) In Sculpt Room, I used the command Geometry / Retopo Mesh -> Sculpt Mesh to start sculpting again. 3) I used the RES + command to subdivide the mesh until it reached 4 million TRIS. Then, I chose my Clay Brush - Surface Mode (not the Base Brushes Clay Brush), with a Rectangular Brush Tip (alpha) that has blur applied. As you can see, each brush stroke of the Clay Brush is completely pixelated or with stair treads. 4) So, I created a new layer in VoxTree, and in this new layer selected, I again used the command Retopo Mesh / Sculpt Mesh, I used RES + to subdivide the mesh into 4 million TRIS and this time, I pressed the ENTER KEY " to convert to Voxels "and I configured the same number of 4 million TRIS. 5) I selected the same Clay Brush with Square Brush Tip and Blur applied, and the result as you can see are smooth brush strokes without any kind of pixelated effect. 6) For the sake of comparison, I placed the two different mesh structures side by side. The first is the mesh coming from the Retopo Room and the second is the mesh coming from the Retopo Room, but converted into Voxels by the ENTER KEY.I believe that there is some kind of problem with the geometries coming from the Retopo Room to the Sculpt Room. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 16, 2020 Author Share Posted February 16, 2020 Thanks for reporting! Fixed crashes, uploaded 4.9.25 1 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted February 16, 2020 Contributor Share Posted February 16, 2020 8 hours ago, Andrew Shpagin said: Thanks for reporting! Fixed crashes, uploaded 4.9.25 3D-Coat version 4.9.25: *** 1) Thanks for fixing the File / New Menu Crach problem. The following problems still remain: 2) Cloth Tool = Up to the fourth subdivision there was no crach, but the simulation was extremely slow. 3) Voxels: Snake Tool = Continues to have the same problem with the holes or malformations of the generated geometry.4) Voxels: Vox.Clay = Still have the same problem of not respecting the Brush Tip (alpha). 5) Voxels: Smudge Brush = It still has the same problem of generating or appearing strange rectangular voxels. 6) Geometries from Retopo Room to Sculpt Room = It continues with the same problem when using Surface Mode Brushes. The brushstrokes have a pixelated effect. -------------------------------- *** Important: Unfortunately, a very strange Lag is happening. The problem is as follows: After you rotate the camera (ALT + Left Click) and try to start sculpting again, there is a very strong loss of FPS and with that the first brushstroke after the rotation comes with delay and causes problems. Link to comment Share on other sites More sharing options...
Advanced Member animk Posted February 17, 2020 Advanced Member Share Posted February 17, 2020 (edited) 4.9.25 Edited February 17, 2020 by animk Link to comment Share on other sites More sharing options...
Carlosan Posted February 17, 2020 Share Posted February 17, 2020 Testing symmetry on Base brush, found it working fine. Try Edit > Reset settings //edit Local symmetry is not working. Confirmed Link to comment Share on other sites More sharing options...
Advanced Member animk Posted February 17, 2020 Advanced Member Share Posted February 17, 2020 (edited) 9 hours ago, Carlosan said: Testing symmetry on Base brush, found it working fine. Try Edit > Reset settings Resetting doesn't seem to work. Symmetry on base brushes with "general case axis" is working fine when the object is at origin. Try move the object away from origin, use base brush with "general case axis" (in my case z axis). It is where the symmetry is not working. Edited February 17, 2020 by animk Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 17, 2020 Contributor Share Posted February 17, 2020 4.9.25 seems to have a broken Undo. Link to comment Share on other sites More sharing options...
Member SilverCity Posted February 18, 2020 Member Share Posted February 18, 2020 BaseBrush: Dragging the Degree slider to negative numbers is broken. You can still input negative numbers via the keyboard. Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted February 18, 2020 Advanced Member Share Posted February 18, 2020 Was trying out the new bend tool in sculpt room (surface mode) Link to comment Share on other sites More sharing options...
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