Jump to content
3DCoat Forums

Recommended Posts

  • Reputable Contributor
Posted (edited)

I'm still on 4.912 so maybe those have been fixed.

There are new problems with the retopo room.

In the retopo objects panel you often can't select a different object. You have to change rooms and come back to the retopo room to get it unstuck.

It was already very annoying that when you use the select tool to select faces, none of the useful tools of what you can do with the selection are visible. You have to select the edge loops tool to get tools to appear under selected.
Now, however, it's getting worse : Invert selection doesn't work anymore. It just deselects everything !

Edited by lesaint
typo
  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

  • Silas Merlin

    258

  • Andrew Shpagin

    145

  • Carlosan

    137

  • Rygaard

    119

Top Posters In This Topic

  • Advanced Member
Posted
14 hours ago, lesaint said:

Invert selection doesn't work anymore. It just deselects everything ! 

For me - it works ok ( 4.9.12 BF4 )

  • Advanced Member
Posted (edited)

4.9.12BF3 was not stable at all for me. sent 2 bug reports (forgot to enter my email for one).

Uninstalled and reinstalled v05 and same bugs werent really there.

So I uninstalled v05, deleted all other files except the licence.

Installed BF4 and will test that now.

Will post again if I encounter the same problems again.

Final Edit :) - CTRLZ is not working normally for the voxel mode carve tool. when drawn away into empty space ctrlz deletes the base mesh (instead of the last drawn) or leaves stray voxels which can later be deleted manually by smoothing etc later.

back to v05.

Cheers 

Edited by Koray
same bug
  • Advanced Member
Posted

I used to be able to drag an obj from the sculpt tree and drop it into the Models tab, does not seem to work now, has something changed here.

Beta 12

Posted

As i know was solve on latest version... isnt it ?

28.11.2019 4.9.12[stable]

- Drag&drop models/items for pens/strips/models/splines restored

  • Advanced Member
Posted
3 hours ago, Carlosan said:

As i know was solve on latest version... isnt it ?

28.11.2019 4.9.12[stable]

- Drag&drop models/items for pens/strips/models/splines restored

Hi,  I installed Beta 12 BF4 and it is now working!  But the version number at the top line of the 3d coat window still says 12 ? Should it  say 12 bf4? Or is that what it is supposed to say ?

  • Like 1
Posted

number 12 is ok

  • Member
Posted

Been having fun testing all the betas. Noticed the line-type stroke modes are actively re-applied when moving the mouse after making the first stroke. (make a line stroke, then move the mouse as you go to make another, you can see the frame rate drop as it continually re-evaluates the first stroke )
----------
I have started in the Retopo room on occasion to do rough polygonal modeling. I then use Import in the sculpt room to pull the mesh in and get a nice subdivision surface to work on. I think that's really cool and would do that more often except I can't "preview" the subdivision surface as I'm working in the retopo room. If some sort of "subdivision preview" was added to the retopo room, people could totally use 3dcoat as it stands for polygonal modeling.
----------
These are some suggestions after thinking about some of the vox sculpt tools. Maybe a bad idea I don't know. Here are the behaviors of 4 similar tools in Vox Sculpt mode using "On-Plane"
If we are using something like "Point and Forward Direction" to set the plane and we consider actions along the plane normal moving towards the camera as "Facing" and the opposite direction as "Away" (see attached image), here are what the tools do:

TOOL       ||   DEFAULT ACTION   |   INVERSE ACTION      |  BRUSH STROKES   |  LASSO STROKES
....................................................................................................................................................................................
Plane        ||   Removes Facing        |   Adds Away              |  Yes                            |  missing in 4.9
2D-Paint   ||   Adds Facing               |   Removes Away       |  Yes                            |  missing in 4.9
Sphere      ||   Adds Facing               |   Removes Facing    |  Yes                             |  Yes
Blob          ||   Adds Facing                |   Adds Facing           |  No                              |  Yes

Given this data we know:
- We don't need Blob if we have Sphere.
- Plane can do everything 2D-Paint can do, it just does it in the opposite direction. 

Suggested simplifications:
-  Merge 2D-Paint and Plane as one tool ("Planar"?) and add a "Flip Plane Normal" toggle to the on-plane tool options dialogue. And add lasso modes :)
- Depreciate Blob in exchange for Sphere


 

normals.png

  • Contributor
Posted (edited)

@Andrew Shpagin @carrots  Before moving onto any new features could you please update the Texture Baker Tool?  I'd like to be able to bake out several projects each additionally needing the AO, metal, roughness and displacement.. the EXR Grey Based is the export constructor version that doesn't work for iClone,  - produces too strong displacement.. I hope at least a dropdown is added so we can just select the type and method (export constructor and no export Constructor) then the format and type. 

Edited by Ascensi
  • Member
Posted

I have lot of problems with newest release 4.9.12 (GL64) . It hangs and crashes a lot. It crashes when calculating curvature in paint room and many other things just crashing program. What I should try to fix those.. any idea?

  • Moderator
Posted
1 hour ago, Rela-x said:

I have lot of problems with newest release 4.9.12 (GL64) . It hangs and crashes a lot. It crashes when calculating curvature in paint room and many other things just crashing program. What I should try to fix those.. any idea?

Is it crashing with one particular file, and not others? Sometimes there can be a problem with the mesh or UV's you don't see. The best way to eliminate that as a possibility is to test a scene from the Splash Screen. If it's still behaving the same way with one of those, then it's likely some kind of bug. However, sometimes it's a driver, either your graphics card or wacom tablet.

Try closing the app > delete the OPTIONS.XML file from the "MyDocs/3DCoat 4.9" directory (as it can get corrupted once in a while and exhibit bug like behavior) > re-install the build > update your graphic card and wacom drivers, if they aren't already > Open the app and test a scene/model from the splash screen.

  • Like 1
  • Moderator
Posted
1 hour ago, Rela-x said:

I have lot of problems with newest release 4.9.12 (GL64) . It hangs and crashes a lot. It crashes when calculating curvature in paint room and many other things just crashing program. What I should try to fix those.. any idea?

...oh, and try the DX version, instead of the GL. I find it to be more stable than GL.

  • Like 1
  • Member
Posted
8 hours ago, AbnRanger said:

...oh, and try the DX version, instead of the GL. I find it to be more stable than GL.

Thank you :) I'll try those things :) 

  • Contributor
Posted
10 hours ago, Rela-x said:

I have lot of problems with newest release 4.9.12 (GL64) . It hangs and crashes a lot. It crashes when calculating curvature in paint room and many other things just crashing program. What I should try to fix those.. any idea?

Increase your virtual memory to 25 GB or so.. also try disabling and layers like AO that the curvature doesn't need when calculating.. when I deal with big projects sometimes I have to disable the painted layer to generate an AO layer. 

  • Like 1
  • Member
Posted
1 hour ago, Rela-x said:

Thank you :) I'll try those things :) 

Still crashing, but works better I think. Trying to figure out what's wrong in my system. Last stable build for my computer seems to be 4.9.05

Also wondering how to fix shading in render room. :blush:


shading.jpg.5b4f3809871e31565395fe992740ac82.jpg

  • Like 1
Guest
This topic is now closed to further replies.

×
×
  • Create New...