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3DCoat 4.9 BETA testing thread


Andrew Shpagin
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30 minutes ago, unity2k said:

Anyone else getting a redirect error trying to download the newest beta?

After I cleared my cookies (was recommended by Chrome), it seemed to work

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1 hour ago, AbnRanger said:

After I cleared my cookies (was recommended by Chrome), it seemed to work

I tried that as I saw that message too. After signing into EVERYTHING else, after rebooting, after updating Chrome, still nothing. So I tried in Internet Explorer but it doesn't work there either. The Pilgway link hasn't worked for weeks as I get a message about a security risk so I use the 3DCoat link - that doesn't work either now.

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That sounds mighty annoying.

The Pilgway link worked like normal for me, downloaded in less than a minute. So I assume its ok at Pilgway end.

Using Chrome, Up to date Win 10

Not sure what chrome version, does that not just update itself.

( disclaimer -I know very little about operating systems etc)

And thanks team for putting align to view back:)

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I'm still on 4.9.37
Tool tips are broken in export constructor, is this fixed in the newest version ? (wrong tooltips being displayed)
image.png.048ba2edd655c8d320c520cb5f9ae1b9.png

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Is not broke, but reading tooltips below mouse.

Its happening in all popups panels, mouse is not reading only the upper selection but through all floating windows.

export_2.jpg

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Win or Mac version ?

Win version Cast shadow ok from my side. Graphic drivers are up to date ?

Cast.jpg

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5 hours ago, tcwik said:

uhm , where is the shadow in my shadow?

shad.jpg

Try switching to the default shader

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11.04.20 4.9.39 (stable)

- Solved problem of jagged line with spline stroke painting.

- Fixed hints issue (over drop-down items)

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Both download sites still blocked with redirect error. .39 not available on google drive.

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1 hour ago, Tony Nemo said:

Both download sites still blocked with redirect error. .39 not available on google drive.

Hey Tony! Try again in about 10 minutes, on Google Drive. It's currently uploading and has an eta of 2 minutes.

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Thanks Javis! Any plans for new tools documentation?

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On 3/29/2020 at 7:41 AM, jene said:

I used "marge with ". but didn't be desired result.

umm... I'm sad.

 

I don't know why but.

my eyes are exhausted. I have some tension on my neck and shoulder.

3Dcoat makes me exhausted than other 3Dsoftware.:(

 

 

maybe I could find why that issue happen.

as a test, I used "retopo via decimaton".

but I didn't see edge lines of the retopo mesh.

I used "Flip faces",  edge lines came out.

 

as a result ,  the cause of boolian was that surface meshes ware reversed.

it might need "recalculate normal outside"  for surface mesh on sculpt room. ^_^

rvd.gif

Edited by jene
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when I turn on "back face culling" ,  faces are flipped  on surface mode.

if there is already means , I want to know how to reverse faces on surface mode.

thank you.

rvd2.gif

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4.9.38
Smoothing on imported meshes are extremely slow in surface mode. Even on very basic low poly meshes.

 

Smooth slow.gif

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Live Clay Tools on imported meshes has artifacts in surface mode. LCTools.thumb.gif.ea1c869fdc8f1bf319e9438881ce3cb9.gif

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Werner_Z is reporting the same performance issues we identified after the move tool optimizations.  @Werner_Z, you reported .38 build.  Can you confirm the issue in the most recent .39 build?  (I'm in meetings right now so can't test it.)

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8 hours ago, Werner_Z said:

Live Clay Tools on imported meshes has artifacts in surface mode. 

Maybe better to share scene or model, because i was tried and imported Obj fine for me, so it maybe something with import model

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2 hours ago, sprayer said:

Maybe better to share scene or model, because i was tried and imported Obj fine for me, so it maybe something with import model

Yeah, I think hitting ENTER (basically dyna-meshes it) would solve that. I also RMB the VoxTree layer > choose TO GLOBAL SPACE, when I notice strange mesh behaviors. Sometimes that works surprisingly well, but not in every case.

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Please confirm

Paint Room > Select any Smart Material (it is not happening with all but someones)

If Preview Option > project from the camera is selected, Preview Option disappear.

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13 minutes ago, Carlosan said:

Please confirm

Paint Room > Select any Smart Material (it is not happening with all but someones)

If Preview Option > project from the camera is selected, Preview Option disappear.

No, it works here. could you give the name of default smaterials that are affected, or share one that doesn't work ?
image.png.0ed184c745dbd0096922cc5b9aca6d02.png

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Clip mask only works on the color channel, not depth ???
Is that expected behaviour, I never noticed ?

I'm painting on the high poly, I don't know if it makes a difference.
And the layer that has my mask is hidden in the sculpt tree.

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[4.9 39 Gl/Dx]

1.Pointing with shortcuts still doesn't work properly ..

short.JPG

 

2.Picking model parts [by a shortcut of course ] in the  Render Room, automatic change them from voxel to surface;/

Edited by tcwik
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Hey,
Just a quick one.

I've noticed that when the viewport camera is set to 'isometric', the objects appear black in the render room.
They also appear black in the sculpt room if 'Cast Shadows' is enabled.

I'm not sure if it's due to the nature of the render engine, or if it's a bug.
I just wanted to report this here as I couldn't find it mentioned on the forums. Maybe it'll help someone someday!

Loving the new cloth tool by the way. Loads of fun.
Awesome stuff guys.

cast_shadow_ISO_black_object.jpg

Edited by zebrap
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The new "custom stitches" are giving me grief at the moment, cant get the alpha to rotate. Maybe something as gone wrong with my model, it does not work anywhere on this model. But if I drop a fresh sphere into the scene it works fine on the new model. Ive tried
everyting from cleaning the surface to voxelising and returning to surface mode  to hitting the return key to remesh. I wonder if it is because I have painted the mesh.I will delete all the layers and have a look.

Edit ..deleting paint layers did not work. I also tried deleting the options xml thingy, but I wary of deleting something vital.  I think all it is , is the 'rotate alpha' has given up on me.

stiches copy.jpg

Edited by stusutcliffe
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Ok, just had a fresh look at this broken stitches thing. It appears that it breaks if you go from surface to voxels and back to surface again. 

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