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  • Reputable Contributor
Posted (edited)

every time I switch to the smooth tool whether it is in Voxel mode or surface, 3d-Coat hangs for maybe 1 to 3 seconds. I think it started in 4.9.19 but maybe less noticeable.


I'm having a lot of trouble with the smart materials editor, I think someone said they were not able to reproduce my initial issue a while back : can't click on the balls at the left to access the texture editor.
I finally figured out that you have to right click on the textures to access it, but... that is not intuitive at all...


Also, finally found the controls to move a layer up/down (and even duplicate, didn't remember that one!). Again, a right click on the layer, not intuitive at all :(
Buttons fow new people, please :)


Also, when I plug in a new texture, it does not refresh in the editor.
I have to save, right click the smart material and refresh preview for the textures to register inside the editor.

Edited by lesaint
forgot something
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  • Advanced Member
Posted
10 hours ago, Carlosan said:

@jene

Please check this post related to that issue.

reply thank you !

Posted

@lesaint models issue is confirmed and reported, but smooth, smart materials, texture refresh... everything is working fine from my side.

Try Edit > Reset settings to delete old options*.xml config files.

Hope it help

  • Like 1
  • Reputable Contributor
Posted

Edit>reset settings helped some, but not all

Selecting smooth tool still causes a pause

ball icon in smart material editor now works.
textures refresh if I click on a texture and use the browser to select a new one.

However, if I drag and drop a texture from my desktop to the slot directly, it still does not refresh in the smart material editor.

 

Posted

If I drag and drop a texture from my desktop to the slot directly, it refresh in the smart material editor... if another layer was created before

If not, you need to switch on/off eye icon (hide-unhide layer) to refresh mat preview.

on-off.jpg

  • Like 1
  • Member
Posted

Would it be possible to get an estimate or at least a small progress report on how the MacOS builds is coming along? :)

  • Advanced Member
Posted

new curve tool snap to X axis  When I move the camera to other side. 

and, I want to know how to make the curve flat with new gizmo. :)

curvesym.gif

  • Advanced Member
Posted
1 hour ago, jene said:

new curve tool snap to X axis  When I move the camera to other side. 

and, I want to know how to make the curve flat with new gizmo. :)

curvesym.gif

Maybe you have symmetry snap enabled in tool settings?

  • Reputable Contributor
Posted
20 hours ago, Carlosan said:

@lesaint models issue is confirmed and reported,

 

Please also check Retopo models, and splines too.
None of them are working here.
switching back to 19, sorry :/

  • Advanced Member
Posted
11 hours ago, Mihu83 said:

Maybe you have symmetry snap enabled in tool settings?

response thank you.

I don't use Symmetry snap.

curvesym2.gif

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  • Contributor
Posted

Edit Brush Shapes:

1. When the user uses positive values in the Texture Scale option, the texture is repeated. The problem is that the greater the number of repetitions, the greater the formation of peaks (mountains).
image.thumb.png.6efe5e74e27531ee4b7b5e6d227f2064.png

2. - Sometimes, when creating a new Alpha with textures in the Edit Brush Shape, as soon as the user chooses the new Alpha in the Alphas Palette to use, the texture does not appear (empty alpha).
The user has to keep opening the same texture several times until the newly created alpha is saved correctly. And even saving, the same problem can happen that the texture doesn't load and needs to open the texture again and save.

image.thumb.png.6bec6e6b8496910a48eb6923fcbd714c.png

  • Advanced Member
Posted
On 1/23/2020 at 3:59 AM, jene said:

response thank you.

I don't use Symmetry snap.

curvesym2.gif

That bug has been in 3dCoat since I started using it years ago. I just gave up asking about it.

  • Advanced Member
Posted

the new version is getting better even if a new issue happen.

it would be difficult to fix all software bug .

I appreciate for your work, Mr Andrew and great developers.

I will continue to use 3D-coat. :D

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  • 3DCoat Developer
Posted
On 1/22/2020 at 11:21 AM, MorganNilsson said:

… a small progress report on how the MacOS builds is coming along? :)

Hello! Thanks for your waiting! For today a half of new "3DCoat" sources have been compiled under macOS (616 files out of 1082).

  • Like 2
  • 3DCoat Developer
Posted

19.1.20 4.9.21 (beta)

- BrushEngine multiple fixed and corrections.

- Curves tool multiple fixes: scale/rotate with new gizmo, correct symmetry support.

- Drag&Drop image to smart material refreshes material preview.

- Up/Down arrows in material editor.

- Tiff correct support (4.1.0), including Zip compression.

- Fixed different problems of models/splines/retopo models palette.

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