philnolan3d Posted February 10, 2020 Share Posted February 10, 2020 On 2/8/2020 at 9:45 AM, Mihu83 said: Version 4.9.23 - tooth paste tools destroys mesh in voxel mode(holes, etc.) Also, in last couple of versions, 3DC doesn't work well with 3DConnexion, especialy in Render Room with Real Time Render enabled - everything gets blurry with even tiny movement. Just tested in 4.9.05 and it works without problem. I have that problem too sometimes, even just with a mouse. So I often just turn off the real-time while I'm rotating. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165141 Share on other sites More sharing options...
Advanced Member pickers Posted February 11, 2020 Advanced Member Share Posted February 11, 2020 Version 4.9.23 sculpt room -> smooth (voxel) doesnt work with larger brush size. Smaller brush size is fine though. Using 4.8 mil tris obj with cuda smooth boost enabled as test. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165143 Share on other sites More sharing options...
Member SilverCity Posted February 11, 2020 Member Share Posted February 11, 2020 BaseBrush custom presets won't retain the Spacing setting. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165145 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 11, 2020 Reputable Contributor Share Posted February 11, 2020 Pick pivot is missing from transform tool Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165147 Share on other sites More sharing options...
Advanced Member Mihu83 Posted February 11, 2020 Advanced Member Share Posted February 11, 2020 19 hours ago, philnolan3d said: I have that problem too sometimes, even just with a mouse. So I often just turn off the real-time while I'm rotating. Well, holding RMB works ok for me. I don't like to disable RTR, especialy with high poly meshes - Render Room becomes a bit sluggish, enable/disable can be really annoying. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165155 Share on other sites More sharing options...
Advanced Member animk Posted February 12, 2020 Advanced Member Share Posted February 12, 2020 (edited) On 2/2/2020 at 1:50 PM, Rygaard said: Brush Base: 1) Presets Problems: All my previously saved BaseBrush presets are coming with the value of PlaneOffset = 0 (one slide). Both for Regular and for Ctrl Action. 2) Using Clay Brush, negative values in Degree, cause strange behaviors in geometry. Or I don't understand what negative numbers for Degree are for using Clay Brush. .23 (base)Clay brush. Is CTRL Action supposed to invert? Right now it doesn't seem to do anything. Edited February 12, 2020 by animk Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165160 Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 (edited) 58 minutes ago, animk said: .23 (base)Clay brush. Is CTRL Action supposed to invert? Right now it doesn't seem to do anything. In version .23, CTRL Action already works automatically (digging) the geometry. For you to have the effect you are looking for, in Regular mode, you can activate Plane Offset (with the mouse icon - a single slide) and enter a value above 1.0 manually by typing in the field. In my tests, when you set the value of the plane Offset = 1.0, the Brush digging (CTRL Action) will be similar to a Flatten Brush or something that you won't dig right. It will be the way you said it. So, when you set the Plane Offset to > 1.5 or 2.0 automatically you will have the strongest digging behavior, just the way you are looking for (just find a value good for you). You will not need to enter in CTRL Action mode and use the "Copy Settings from the" Regular "button. You will only do something like this if you want to make a more specific configuration that achieves your goal. If this is the case, you only have to enter a negative number (-2.0, -3.0) in the Plane Offset. I particularly just set a higher value in Planne Offset and automatically Ctrl Action will do the digging normally. Edited February 12, 2020 by Rygaard Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165161 Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 I would like to say that 3D-Coat is having problems with the surface of the geometry in Voxels Mode, most Voxels brushes and tools like:Snake, Muscle, Toothpaste, Spike are causing strange problems that appear in the geometry. Even when you use SHIFT to smooth the surface.- Another important thing to comment is that the performance in the Voxels is very slow even (almost impossible to sculpt) with 500 thousand polygons (using Grow Brush, Clay Brush and others). Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165162 Share on other sites More sharing options...
philnolan3d Posted February 12, 2020 Share Posted February 12, 2020 This is something I've never seen happen. In 4.9.20 I made this rock object. Used auto-retopo on it, then auto seams, unwrapped, and baked. In the paint room it looks great. But when I try to paint on it with depth all the seams pull apart. Sounds like a bug to me. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165163 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted February 12, 2020 Reputable Contributor Share Posted February 12, 2020 12 minutes ago, philnolan3d said: This is something I've never seen happen. I made this rock object. Used auto-retopo on it, then auto seams, unwrapped, and baked. In the paint room it looks great. But when I try to paint on it with depth all the seams pull apart. Sounds like a bug to me. Make sure that "show displaced mesh" is unchecked in view menu Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165164 Share on other sites More sharing options...
philnolan3d Posted February 12, 2020 Share Posted February 12, 2020 I normally keep that on because I want it to be displaced. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165166 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 12, 2020 Reputable Contributor Share Posted February 12, 2020 CLOSED SPLINE draw mode is broken, in builds after refactoring. It works properly in 4.9.05 It applies brush along spline, which is not it's designated purpose. That is for the Spline Stroke draw mode Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165179 Share on other sites More sharing options...
Advanced Member animk Posted February 12, 2020 Advanced Member Share Posted February 12, 2020 16 hours ago, Rygaard said: In version .23, CTRL Action already works automatically (digging) the geometry. For you to have the effect you are looking for, in Regular mode, you can activate Plane Offset (with the mouse icon - a single slide) and enter a value above 1.0 manually by typing in the field. In my tests, when you set the value of the plane Offset = 1.0, the Brush digging (CTRL Action) will be similar to a Flatten Brush or something that you won't dig right. It will be the way you said it. So, when you set the Plane Offset to > 1.5 or 2.0 automatically you will have the strongest digging behavior, just the way you are looking for (just find a value good for you). You will not need to enter in CTRL Action mode and use the "Copy Settings from the" Regular "button. You will only do something like this if you want to make a more specific configuration that achieves your goal. If this is the case, you only have to enter a negative number (-2.0, -3.0) in the Plane Offset. I particularly just set a higher value in Planne Offset and automatically Ctrl Action will do the digging normally. Thanks for the explanation. It solved my problem. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165182 Share on other sites More sharing options...
Contributor Rygaard Posted February 12, 2020 Contributor Share Posted February 12, 2020 (edited) BaseBrush: - Testing with ClayBrush = Strange delay behavior when rotating the camera's viewing angle: The following problem is happening to me, every time I'm sculpting, and when I'm going to rotate the camera (ALT + Left Click (wacom pen) navigation) to continue sculpting from another angle of view, there is a very strong lagging, in the which the FPS drops sharply and then returns to normal. This strange behavior is very fast, but it does cause a wrong stroke that the user would not want to do. This lagging behavior is also happening in Surface Mode brushes. I believe that the reason for this is exclusively when the user uses ALT + Click to rotate. Edited February 12, 2020 by Rygaard Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165183 Share on other sites More sharing options...
Advanced Member pickers Posted February 15, 2020 Advanced Member Share Posted February 15, 2020 (edited) Sculpt room >> extrude (invert) with symmetry using Closed spline(tool) edit : hide the rest of the body parts solved it. Edited February 15, 2020 by pickers Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/55/#findComment-165212 Share on other sites More sharing options...
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