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3DCoat 4.9 BETA testing thread


Andrew Shpagin
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17 minutes ago, GrzegorzWięcek said:

Hello,

I have an annoying issue with AUTOPO.

1/ Each time I try to use it my 3DCoat crashes ;/ 

2/3DCoat doesn't recognize Instant Meshes add-on as default (look attached image).

Does anyone has the same? 

I use 4.9.02 on OSX

Thanks

 

Screenshot 2019-08-26 at 10.55.13.png

Probably best to contact Sergii, to look into the problem, as he handles development of the MAC and Linux builds

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@GrzegorzWięcek

2/3 bug was reported, please use standalone version until it will be fixed. Thx

Pre-compiled binaries

The following binaries (Intel, 64 bit) are automatically generated from the latest GitHub revision.

Mac OS X
Please also fetch the following dataset ZIP file and extract it so that the datasets folder is in the same directory as Instant Meshes, Instant Meshes.app, or Instant Meshes.exe.

Datasets

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47 minutes ago, geo_n said:

Congrats Andrew!
Any improvement to speed with regards to layers in the Paint room? Like turning it on/off, shuffling layer, etc?  I use 3dcoat painting on a daily basis. Still the most intuitive.

The last time I spoke with Andrew, he did say that a GPU brush engine (for the Paint room, anyway) was still being worked on. Therefore, I doubt a lot is being done on the CPU side, although I did show him how Microvertex was noticeably faster than PPP. He said that shouldn't be the case and would look into it. 

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@Andrew Shpagin thank you so much for adding GU UV! There seems to be a bug with it.. if I add GU UV to a mesh with no subdivision, auto scale or just apply the UV set  then export, reimport for PPP, subdivide for 16k with full smoothing the painting is distorted and paints in multiple places at once (symmetry is off)  When I add ambient occlusion layer the surface is odd like it adds a marble paint job. Have I missed a step creating GU UV? Using version 4.9.05

Edit: well, long ago I requested if its possible to have UVs with no seams and I thought GU UV was it. What I did was move all faces to the same UV space and removed seams then  used GU UV and applied it. I've learned today from a CG Channel article that it was about being more exact than to create UVs without seams.

I'm doing organic shapes and seams with displacement are a nightmare!

My issue preparing subdivision models to paint with displacement is basically distortion that happens on the seams and it was logical to conclude that the problem would be solved if it didn't have any!

 

What would be the best way to handle this? auto uv on ppp import , remove seams, apply? 

Edited by Ascensi
update
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On 8/28/2019 at 1:27 AM, AbnRanger said:

The last time I spoke with Andrew, he did say that a GPU brush engine (for the Paint room, anyway) was still being worked on. Therefore, I doubt a lot is being done on the CPU side, although I did show him how Microvertex was noticeably faster than PPP. He said that shouldn't be the case and would look into it. 

 

That's too bad. 4k textures are getting really slow with lots of layers.
Also badly needed is for some tools to have "affect all layers" functions.  Especially painting and erasing tools when using marquee brush mode.

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On 8/28/2019 at 5:57 AM, Ascensi said:

@Andrew Shpagin thank you so much for adding GU UV! There seems to be a bug with it.. if I add GU UV to a mesh with no subdivision, auto scale or just apply the UV set  then export, reimport for PPP, subdivide for 16k with full smoothing the painting is distorted and paints in multiple places at once (symmetry is off)  When I add ambient occlusion layer the surface is odd like it adds a marble paint job. Have I missed a step creating GU UV? Using version 4.9.05

Edit: well, long ago I requested if its possible to have UVs with no seams and I thought GU UV was it. What I did was move all faces to the same UV space and removed seams then  used GU UV and applied it. I've learned today from a CG Channel article that it was about being more exact than to create UVs without seams.

I'm doing organic shapes and seams with displacement are a nightmare!

My issue preparing subdivision models to paint with displacement is basically distortion that happens on the seams and it was logical to conclude that the problem would be solved if it didn't have any!

 

What would be the best way to handle this? auto uv on ppp import , remove seams, apply? 

Seamless UVs would be awesome but I think I found a solution.. Even though my mesh was pure tris, I had to checkmark tris on import (I wish there was a popup that said "try this to avoid UV glitches" or something.

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FBX from Max 2020, not coming into 3DCoat correctly.  Here's a test file.  You will see the roof and walls are coming in at different locations. Tested in Modo also and it works correctly there. 

 

Part1_rooftest_001_tch.fbx

Edited by Thomas Cheng
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Hey. Until now, with an unexpected shutdown of the computer, crashes, and other such things, sometimes the program settings fly off. Setting presets is not long, but still unpleasant.
version 4.9.04.

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The problem that I notice only in 3D coat.
For some reason, when I use hot keys, when I try to use another tool, the program switches to this tool and instantly back to the previous one.
Like, I use “Move”, I need “Pose”, I press the hot keys for “Pose”, the program switches it for a split second, and then returns to “Move” again.

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