Reputable Contributor AbnRanger Posted August 26, 2019 Reputable Contributor Share Posted August 26, 2019 17 minutes ago, GrzegorzWięcek said: Hello, I have an annoying issue with AUTOPO. 1/ Each time I try to use it my 3DCoat crashes ;/ 2/3DCoat doesn't recognize Instant Meshes add-on as default (look attached image). Does anyone has the same? I use 4.9.02 on OSX Thanks Probably best to contact Sergii, to look into the problem, as he handles development of the MAC and Linux builds 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162487 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 26, 2019 Reputable Contributor Share Posted August 26, 2019 ...support.linux@3dcoat.com Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162488 Share on other sites More sharing options...
Carlosan Posted August 26, 2019 Share Posted August 26, 2019 @GrzegorzWięcek 2/3 bug was reported, please use standalone version until it will be fixed. Thx Pre-compiled binaries The following binaries (Intel, 64 bit) are automatically generated from the latest GitHub revision. Mac OS X Please also fetch the following dataset ZIP file and extract it so that the datasets folder is in the same directory as Instant Meshes, Instant Meshes.app, or Instant Meshes.exe. Datasets 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162489 Share on other sites More sharing options...
Advanced Member geo_n Posted August 27, 2019 Advanced Member Share Posted August 27, 2019 Congrats Andrew! Any improvement to speed with regards to layers in the Paint room? Like turning it on/off, shuffling layer, etc? I use 3dcoat painting on a daily basis. Still the most intuitive. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162504 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 27, 2019 Reputable Contributor Share Posted August 27, 2019 47 minutes ago, geo_n said: Congrats Andrew! Any improvement to speed with regards to layers in the Paint room? Like turning it on/off, shuffling layer, etc? I use 3dcoat painting on a daily basis. Still the most intuitive. The last time I spoke with Andrew, he did say that a GPU brush engine (for the Paint room, anyway) was still being worked on. Therefore, I doubt a lot is being done on the CPU side, although I did show him how Microvertex was noticeably faster than PPP. He said that shouldn't be the case and would look into it. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162505 Share on other sites More sharing options...
Contributor Ascensi Posted August 28, 2019 Contributor Share Posted August 28, 2019 (edited) @Andrew Shpagin thank you so much for adding GU UV! There seems to be a bug with it.. if I add GU UV to a mesh with no subdivision, auto scale or just apply the UV set then export, reimport for PPP, subdivide for 16k with full smoothing the painting is distorted and paints in multiple places at once (symmetry is off) When I add ambient occlusion layer the surface is odd like it adds a marble paint job. Have I missed a step creating GU UV? Using version 4.9.05 Edit: well, long ago I requested if its possible to have UVs with no seams and I thought GU UV was it. What I did was move all faces to the same UV space and removed seams then used GU UV and applied it. I've learned today from a CG Channel article that it was about being more exact than to create UVs without seams. I'm doing organic shapes and seams with displacement are a nightmare! My issue preparing subdivision models to paint with displacement is basically distortion that happens on the seams and it was logical to conclude that the problem would be solved if it didn't have any! What would be the best way to handle this? auto uv on ppp import , remove seams, apply? Edited August 28, 2019 by Ascensi update Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162511 Share on other sites More sharing options...
Member GrzegorzWięcek Posted August 28, 2019 Member Share Posted August 28, 2019 On 8/26/2019 at 2:16 PM, AbnRanger said: ...support.linux@3dcoat.com Thank you. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162525 Share on other sites More sharing options...
Advanced Member geo_n Posted August 30, 2019 Advanced Member Share Posted August 30, 2019 On 8/28/2019 at 1:27 AM, AbnRanger said: The last time I spoke with Andrew, he did say that a GPU brush engine (for the Paint room, anyway) was still being worked on. Therefore, I doubt a lot is being done on the CPU side, although I did show him how Microvertex was noticeably faster than PPP. He said that shouldn't be the case and would look into it. That's too bad. 4k textures are getting really slow with lots of layers. Also badly needed is for some tools to have "affect all layers" functions. Especially painting and erasing tools when using marquee brush mode. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162567 Share on other sites More sharing options...
Carlosan Posted August 30, 2019 Share Posted August 30, 2019 Hi Your graphic card have enough vRam ? Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162569 Share on other sites More sharing options...
Contributor Ascensi Posted August 30, 2019 Contributor Share Posted August 30, 2019 On 8/28/2019 at 5:57 AM, Ascensi said: @Andrew Shpagin thank you so much for adding GU UV! There seems to be a bug with it.. if I add GU UV to a mesh with no subdivision, auto scale or just apply the UV set then export, reimport for PPP, subdivide for 16k with full smoothing the painting is distorted and paints in multiple places at once (symmetry is off) When I add ambient occlusion layer the surface is odd like it adds a marble paint job. Have I missed a step creating GU UV? Using version 4.9.05 Edit: well, long ago I requested if its possible to have UVs with no seams and I thought GU UV was it. What I did was move all faces to the same UV space and removed seams then used GU UV and applied it. I've learned today from a CG Channel article that it was about being more exact than to create UVs without seams. I'm doing organic shapes and seams with displacement are a nightmare! My issue preparing subdivision models to paint with displacement is basically distortion that happens on the seams and it was logical to conclude that the problem would be solved if it didn't have any! What would be the best way to handle this? auto uv on ppp import , remove seams, apply? Seamless UVs would be awesome but I think I found a solution.. Even though my mesh was pure tris, I had to checkmark tris on import (I wish there was a popup that said "try this to avoid UV glitches" or something. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162571 Share on other sites More sharing options...
Member Thomas Cheng Posted September 4, 2019 Member Share Posted September 4, 2019 (edited) FBX from Max 2020, not coming into 3DCoat correctly. Here's a test file. You will see the roof and walls are coming in at different locations. Tested in Modo also and it works correctly there. Part1_rooftest_001_tch.fbx Edited September 4, 2019 by Thomas Cheng Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162611 Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted September 4, 2019 Advanced Member Share Posted September 4, 2019 Hey. Until now, with an unexpected shutdown of the computer, crashes, and other such things, sometimes the program settings fly off. Setting presets is not long, but still unpleasant. version 4.9.04. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162622 Share on other sites More sharing options...
Carlosan Posted September 5, 2019 Share Posted September 5, 2019 Hi Try switching ON Vertical Synchronization on Preferences. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162628 Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted September 5, 2019 Advanced Member Share Posted September 5, 2019 The problem that I notice only in 3D coat. For some reason, when I use hot keys, when I try to use another tool, the program switches to this tool and instantly back to the previous one. Like, I use “Move”, I need “Pose”, I press the hot keys for “Pose”, the program switches it for a split second, and then returns to “Move” again. Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162633 Share on other sites More sharing options...
Advanced Member gbball Posted September 5, 2019 Advanced Member Share Posted September 5, 2019 @Dmitry Bedrik Are you holding down on the buttons while you use them? Or are you just tapping it? Link to comment https://3dcoat.com/forum/index.php?/topic/23667-3dcoat-49-beta-testing-thread/page/7/#findComment-162635 Share on other sites More sharing options...
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