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takanari katano

Low Poly Character : Cyborg

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Hi There ~ (^_^)
I am Takanari, a Japanese VFX / full CG animation / game character artist.
I am a little weak in English, but I would like to share 3D-Coat techniques and works with you.
All questions and comments are welcome. Please enjoy !

cyborg_01.thumb.jpg.924c3891e7b6aba851adedebc9637686.jpg

cyborg_02.thumb.jpg.b6504e1bae3731b3ece710609b47e0c8.jpg

This is the final rendered image in Blender2.8 EeVee, the official version of which was released the other day.
An emissive map is created and light is emitted partially.

The polycount of the character is 3,470 triangles. Created 2K Albedo / Normal Map / Emissive Map.

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cyborg_01.thumb.jpg.197fc2a88f2ff73847941cd930bcbc58.jpg

The high resolution source mesh for baking was made with ZBrush Dyna Mesh.
A similar model can be created with 3D-Coat voxels, but this time we used ZBrush as a Dyna Mesh training.

 

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Nice work. :)

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