Jump to content
3DCoat Forums

Exporting tesselated mesh


Cless_Aurion
 Share

Recommended Posts

  • Advanced Member

From sculpt room?

There are at least 3 options that I can think of off the top of my head.

1.  Retopo via decimation (This is best if you want to include textures)  It's one of the right mouse click options

2. Decimate the mesh before exporting selected object

3. Export selected object and choose and it will give you an option to reduce the polycount on export.  This is done via decimation.

  • Like 1
Link to comment
Share on other sites

  • Member
On 8/22/2019 at 4:17 AM, gbball said:

From sculpt room?

There are at least 3 options that I can think of off the top of my head.

1.  Retopo via decimation (This is best if you want to include textures)  It's one of the right mouse click options

2. Decimate the mesh before exporting selected object

3. Export selected object and choose and it will give you an option to reduce the polycount on export.  This is done via decimation.

Thanks for help Gbball!
But I might have explained myself poorly.
I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed.
I would like to export that mesh with all the detail from the paint room.

 

Thanks for your time again! :)

  • Like 1
Link to comment
Share on other sites

On 1/30/2019 at 8:39 PM, AbnRanger said:

If you are in Micro-Vertex mode, you can go to the FILE Menu > EXPORT > High Poly Mesh. That will bake the displacement down to the mesh. I wish Andrew would add this to Per Pixel Painting mode, as well.

 

 

  • Like 1
Link to comment
Share on other sites

  • Advanced Member
On 8/23/2019 at 3:03 PM, Cless_Aurion said:

Thanks for help Gbball!
But I might have explained myself poorly.
I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed.
I would like to export that mesh with all the detail from the paint room.

 

Thanks for your time again! :)

It was my mistake, I was thinking decimate, not tesselate!  @Carlosan I agree, that exporting tesselated mesh from per-pixel painting would be great.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...