Member Cless_Aurion Posted August 21, 2019 Member Report Share Posted August 21, 2019 Is there any way of doing that? I thought that by exporting the Mid-Poly mesh it would include the tesselation, but apparently it doesn't. Does anyone have an idea on if its possible at all? Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted August 22, 2019 Advanced Member Report Share Posted August 22, 2019 From sculpt room? There are at least 3 options that I can think of off the top of my head. 1. Retopo via decimation (This is best if you want to include textures) It's one of the right mouse click options 2. Decimate the mesh before exporting selected object 3. Export selected object and choose and it will give you an option to reduce the polycount on export. This is done via decimation. 1 Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted August 23, 2019 Author Member Report Share Posted August 23, 2019 On 8/22/2019 at 4:17 AM, gbball said: From sculpt room? There are at least 3 options that I can think of off the top of my head. 1. Retopo via decimation (This is best if you want to include textures) It's one of the right mouse click options 2. Decimate the mesh before exporting selected object 3. Export selected object and choose and it will give you an option to reduce the polycount on export. This is done via decimation. Thanks for help Gbball! But I might have explained myself poorly. I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed. I would like to export that mesh with all the detail from the paint room. Thanks for your time again! 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 25, 2019 Report Share Posted August 25, 2019 On 1/30/2019 at 8:39 PM, AbnRanger said: If you are in Micro-Vertex mode, you can go to the FILE Menu > EXPORT > High Poly Mesh. That will bake the displacement down to the mesh. I wish Andrew would add this to Per Pixel Painting mode, as well. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted August 25, 2019 Advanced Member Report Share Posted August 25, 2019 On 8/23/2019 at 3:03 PM, Cless_Aurion said: Thanks for help Gbball! But I might have explained myself poorly. I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed. I would like to export that mesh with all the detail from the paint room. Thanks for your time again! It was my mistake, I was thinking decimate, not tesselate! @Carlosan I agree, that exporting tesselated mesh from per-pixel painting would be great. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 30, 2019 Advanced Member Report Share Posted August 30, 2019 On 8/25/2019 at 8:58 PM, gbball said: It was my mistake, I was thinking decimate, not tesselate! @Carlosan I agree, that exporting tesselated mesh from per-pixel painting would be great. +1 This would be awesome Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted September 4, 2019 Author Member Report Share Posted September 4, 2019 I see! Well, thanks everyone for your help! Everyone keep up the awesome work! Quote Link to comment Share on other sites More sharing options...
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