Jump to content
3DCoat Forums

UV mapping suggestion


Shrike
 Share

Recommended Posts

  • Member

There seems to be one thing that is extremely hard to do per hand but can not be automated

 

 

Problem:

The thing is with island packing, if you want a good distance for the larger chunks, the small objects do eat a very disproportionate amount of space on the UV

> See image

UV.PNG

As you can see on the image, or you may know, there are always a ton of tiny pieces, which are indeed small in your model and then proportionally small in the UV.

The island distance is good for the larger chunks but extremely inefficient for the small islands.

 

Improvement:

These small things could in basically all cases have factor 2 to 10x times the size and texture resolution with just using the existing space:

Res.PNG

Manual improvement on some objects (extremely tedious and time consuming):

Res2.PNG

 

 

Suggestion:

Please add a curve for final island packing size + island distance based on original relative island size,
this could make UV packing far more efficient and make use of a ton of unused/wasted resolution for the smaller islands.

 

 

 

Edited by Shrike
Link to comment
Share on other sites

  • Advanced Member

I hope they can give us for UV mapping:

 

1) better rotation tools. (exampe shift +left arrow to slowly turn in left direction.. or space to enter rotation angle based on the original unwrap)

2) allowing strip tool to be use for "mostly" quads islands. Currently only quad based islands are allowed to be stripped (pun intended).

3) correction orientation (z-up) when copying and pasting islands in UV map. Right now it is all over the place. Have to add cuts to make sure the orientation stays correct.

 

I am spending more time squeezing UV space than manual retopo or hard sculpting.

Link to comment
Share on other sites

  • 4 months later...
  • Member

I try to make everything I can see into connected islands as much as I can (also to save vertices) but there are always a ton of tiny faces left.

Not to forget, many islands are just tiny in comparison. If I have some screws and bolts, I am essentially throwing away the possibility of having them all at 5x the resolution just because its 
so tedious of scaling up unending tiny islands

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...