Contributor Tinker Posted March 23, 2009 Contributor Report Share Posted March 23, 2009 Good day) Its my first model with volumetric sculpting, done with simple build brush most. The target is to try 3D-Coat realtime model creation pipeline: voxel sculpting-topology-uv-some painting-baking-export to 3d engine (if all ok, maybe some rigging in C4D) Concept is my interpretation of Tsutomu Nihei's design of "safeguard" cyborgs from sci-fi manga "Blame", with their ball looking joints and organic bones style shapes. All disign was done just on the fly from primitive sphere, you can see after starting voxsel sculpt Its head now, all other parts just pulled form, and legs made with "spikes" intstrument. I increased voxel resolution 2 times during sculpt. Ok, some images now start: medium detail (jones moved to separate object) Final detail. Just started retopology: Thats all for now. Thank you! Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 23, 2009 Author Contributor Report Share Posted March 23, 2009 Frontal view: Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted March 23, 2009 Advanced Member Report Share Posted March 23, 2009 looks cool, Im also interested in gettin 3d coat into my workflow more but I think the interface needs to be finished and the brushes more refined before I can really use it instead of zbrush/mudbox. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 23, 2009 Contributor Report Share Posted March 23, 2009 Very cool! You seem on the right track I have no crits for you. Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 23, 2009 Author Contributor Report Share Posted March 23, 2009 Thanks! im glad you like it Topology: One half 2040 faces. Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted March 24, 2009 Advanced Member Report Share Posted March 24, 2009 Really great work, definitely creepy. What was the resolution of the bee voxel sculpt? -Oliver Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 24, 2009 Author Contributor Report Share Posted March 24, 2009 Thank you! I dont know if its the resolution: 164 306 pointers and 8 149 168 triangles. UV: Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted March 24, 2009 Advanced Member Report Share Posted March 24, 2009 Thank you! I dont know if its the resolution: 164 306 pointers and 8 149 168 triangles.UV: Very very efficient UV map. What's the disortion like (if you have used another program to measure that)? Nice retopo too. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 24, 2009 Report Share Posted March 24, 2009 I am impressed with details level and quality of everything. Quote Link to comment Share on other sites More sharing options...
Taros Posted March 24, 2009 Report Share Posted March 24, 2009 I am impressed with details level and quality of everything. Very nice. I am interested how you paint the bee. Keep goin. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted March 25, 2009 Moderator Report Share Posted March 25, 2009 COOL!!!!!!!!!!!! I like the Bee. It's really creepy. Keep going. Can't wait to see it painted!!!!!!! Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 29, 2009 Author Contributor Report Share Posted March 29, 2009 Hi All, im back Thank You for your comments! Special great thanks to Andrew!!! With amazing merge algo improvements Andrew made, its possible go on with pipeline now. Ok, let's see what we have now. Model successfully merged into scene with 3D-Coat 3 Alpha 70. Some tiny 5 minutes correction holding shift. This is realtime original low-poly topology with normal map, imported "for per pixel painting". It has occlusion, some colored ambience, simulated with layer blending, and blank 50% gray texture 2048x2048. Its the canvas i will paint on. Its already baked, so no more baking, no more distortions, smoothing edges in photoshop etc. All changes will be exactly the same as on final in-game object. Its very powerful workflow, i guess. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted March 29, 2009 Advanced Member Report Share Posted March 29, 2009 low poly looks fantastic whats the triangle count / poly count . did you have to clean up errors in the AO or normal map in photoshop? Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 31, 2009 Author Contributor Report Share Posted March 31, 2009 Thank you, GED Its 4090 polys, 7952 with triangulate. No error cleaning in photoshop, just some curves correction for AO. Low-poly with texture: Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 Thank you, GED Its 4090 polys, 7952 with triangulate. No error cleaning in photoshop, just some curves correction for AO.Low-poly with texture: Looks great as a regular sort of bug (a bit towards the rotting undead bug end), but not very biomechanical if that's what you were going for. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 31, 2009 Report Share Posted March 31, 2009 Wow! Impressive! Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 Absolutely disgusting, I want to step on it. Great work! Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted March 31, 2009 Author Contributor Report Share Posted March 31, 2009 Thanks! yes, no biomechanic at all, its more like headcrab from hl i didnt expect it, 3D-Coat guided me to it, with its tools New creature. Its still WIP. Doom3 looking Its spine preapeired for instal some implants. Some tubes made in C4d, droped on voxel field Maybe armor Front view. Not very detailed: Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 31, 2009 Advanced Member Report Share Posted March 31, 2009 That's pretty impressive stuff! Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted April 1, 2009 Advanced Member Report Share Posted April 1, 2009 Awesome!! i like the Insect textures and style. Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted April 1, 2009 Advanced Member Report Share Posted April 1, 2009 I like it better without the armor, but retopo of those complex elements will be time consuming. Are they seperate objects? It might be easier if they were. Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted April 1, 2009 Advanced Member Report Share Posted April 1, 2009 I think a bunch of 3d coat users should get together and work on a collaborative game project/mod. It would be good advertising for 3d coat and look good in a portolio. Anybody interested? Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted April 1, 2009 Applink Developer Report Share Posted April 1, 2009 This could be a very good idea. I think that it is very important that when 3d-coat v3 release is getting closer that we could have some master pieces to show the real power. I know that it is a little bit hard when there all the bugs and missing features but It's already starting to look a real pro program. This game project could be one idea. Maybe we could do a scene or simple animation, where would be many models by different users or something like that. Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted April 2, 2009 Advanced Member Report Share Posted April 2, 2009 This could be a very good idea. I think that it is very important that when 3d-coat v3 release is getting closer that we could have some master pieces to show the real power. I know that it is a little bit hard when there all the bugs and missing features but It's already starting to look a real pro program. This game project could be one idea. Maybe we could do a scene or simple animation, where would be many models by different users or something like that. Yeah... but an animation would be a lot more work than a themed game mod (UT3 maybe? Crysis? HL2?). As far as bugs are concerned, I haven't found that many outside of DP. Using microvert paint has been relatively uneventful (other than positive). Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted April 4, 2009 Author Contributor Report Share Posted April 4, 2009 Nice idea, psyborgue, but im afraid i cant take part, have not so much free time. At the begining i promised to test full model pipline from scratch wih 3D-Coat. Ok Model rigged and simple animated in c4d, inserted into freeware game engine (http://www.panda3d.org) It supports parallax bumpmapping, using color, normal, height, occlusion and specular maps. As you can see all transfered quite ok Swing befire attack: Fast forward move: Top view: Yep, some stretches on animation, i didnt really look forward while sculpting it. Anyway that stretchy attack is fast, so nothing bad can bee seen Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted April 4, 2009 Advanced Member Report Share Posted April 4, 2009 Thanks! yes, no biomechanic at all, its more like headcrab from hl i didnt expect it, 3D-Coat guided me to it, with its tools New creature. Its still WIP. Doom3 looking Its spine preapeired for instal some implants. Some tubes made in C4d, droped on voxel field Maybe armor Front view. Not very detailed: Not very detailed? LOL! Seriously, I would love to see some more of your workflow on this. It's really fantastic work. And this is a preliminary stage of sculpting for you? Very nice indeed! -Oliver Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted April 5, 2009 Member Report Share Posted April 5, 2009 Some really nice Spulpts Tinker ! I also like the texture on the Hornet like Creature, comes pretty nice . Markus Quote Link to comment Share on other sites More sharing options...
Contributor Tinker Posted July 15, 2009 Author Contributor Report Share Posted July 15, 2009 Hi! Im back and working now on new model, started some days ago. Its far from complete but hope you like it Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted July 16, 2009 Advanced Member Report Share Posted July 16, 2009 Hi! Im back and working now on new model, started some days ago. Its far from complete but hope you like it lol, you know the first thing I thought when I saw this..."Whoa, how on Earth..." very nice Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 16, 2009 Contributor Report Share Posted July 16, 2009 Nice combination Hard and soft. Good work. 3D Coat really does lend itself to both Hard edge and organic very nicely. - leigh Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.