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Tinker's sketchbook


Tinker
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Thank you :)

Can you share any tips for someone getting started in Hard Surface Modeling inside of 3D Coat? In particular, tips regarding maintaining sufficient voxel resolution during the modeling process. It appears your models are extremely high resolution. Are they 4X?

I use 1x resolution and control density with object size. Try to find quality/speed balance for comfortable work, for my not very fast system it is about one third of the grid. And you can increase resolution later, for detailed parts.

In fact, the model should not be so much of detail, in traditional poly modeling they try to round the corners a little, and not leave them razor sharp, well 3D-Coat delivers it to you without any effort :)

After baking normal maps everything will look as it should, because size of the islands even at 4096x4096 map is not really so big and eventually texture will be the threshold of your detail, not voxels density.

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After baking normal maps everything will look as it should, because size of the islands even at 4096x4096 map is not really so big and eventually texture will be the threshold of your detail, not voxels density.

I'm not sure I understand. Do you export your models as triangles (50%) and then add a baked normal map? If so, how do you bake the normal map and use it with exported ploys? Perhaps you can describe your process?

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  • 4 weeks later...
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Hello :)

I would like to show you some new pictures.

GrueGames logo finished:

post-1407-12926798581409_thumb.png

Ship model from merge video retopo and UVs:

post-1407-12926800872546_thumb.png

post-1407-12926801021654_thumb.png

Robot-miner, which I modeled in order for the video game (I was allowed to publish screenshots):

I made basic shape in Maya

post-1407-12926803957048_thumb.png

Detailed it in 3D-Coat

post-1407-12926804380025_thumb.png

Retopo, UV, baking..

post-1407-12926805622912_thumb.png

post-1407-12926805823608_thumb.png

Maps, seamless track texture (to animate it with texture space movement), bones, skin.

Final images (Unity3D):

post-1407-12926810884821_thumb.jpg

Hope you like it :)

Thank you!

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That Robot is very nice. The drill is VERY good indeed. Congrats.

Very Tidy weaponry too. :clapping: How did you layout you retopology on the gun, Please??

This is exactly the sort of thing I love doing in 3d coat at the moment. It capture sooo much will soo soo little. Voxels are such an efficient way of doing this kind of thing.

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Very very nice. Impressive!

?, I don't understand LJB, still waiting for the mac build anyway. :)

All instances project to a retopology as expected. As if they are a normal sculpt. is what i meant.

As in if Tinker retopologised this, all the details would be projected as expexted. Instancing is truly transparent in this respect. No bugs or problems.

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  • 2 weeks later...
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Hi :)

Developing my first test project comes to an end.

Since most of the graphics done in 3D-Coat, I would like to show you some screenshots :)

http://gruegames.com/screenshots/ff_wip01.jpg

http://gruegames.com/screenshots/ff_wip02.jpg

http://gruegames.com/screenshots/ff_wip03.jpg

As for gameplay, it is 3D version of Tetris with physics and beautiful modern graphics: normal maps, screenspace AO, etc.

Hope you like it :)

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  • 1 month later...
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Hello.

Our team is starting a new game, it will be about UFOs. So far we have been working on it 2 days but have already done a lot.

I make detailed models, and my friend does retopo (he has a real talent in this).

We will make every effort to make this game as quickly as possible and take into account all the experience gained in previous project.

The latest versoin of 3D-Coat - just a magic tool for gamedev. Each time, I like to work with it more :)

post-1407-0-05976300-1298391555_thumb.pn

post-1407-0-40133500-1298391560_thumb.pn

post-1407-0-50386900-1298391566_thumb.pn

post-1407-0-69672800-1298391573_thumb.pn

post-1407-0-15298900-1298391579_thumb.pn

post-1407-0-85787900-1298539557_thumb.pn

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Thank you :)

Some new models:

post-1407-0-20183700-1298762501_thumb.pn

post-1407-0-27364900-1298762518_thumb.pn

post-1407-0-64478600-1298762530_thumb.pn

UFO weapon - HeatDrainer gun. I made modeling and textures; design: Lindsey, retopo: Messor.

All in 3D-Coat. Screenshot form Unity3D engine. 1024x1024 color,spec,normals,lightmap. 3650 triangles.

Next gun work in progress:

post-1407-0-76312800-1298762733_thumb.pn

post-1407-0-96498500-1298762747_thumb.pn

Hope you like it :)

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