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Baking Issue


pickers
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Let's say i have a merged sculpt obj of a sphere and a cube in the sculpt room. In retopo room, i have made a sphere and cube separately for the UV.

Bake them as per normal but the edges for them appeared to have some baking issue as seen in the pic provided.

How can i prevent the baking issue? I would prefer the sculpt obj as merged for this scenario.

 

 

 

bakingIssues.PNG

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Thanks for the reply. Yes, i did. It wouldnt work for merged sculpt objects. It would work well for separate sculpt objects to separate retopo objects of single mesh as seen in the pic provided. I dont think i could see far enough in the skinning process to make separate sculpt objs in sculpt room based on the baking limitation.

 

 

bakingIssuesE.png

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