Member yoohasz Posted September 4, 2019 Member Report Share Posted September 4, 2019 (edited) Hi! Sorry for not finding an answer to this seemingly simple question. I'm stuck, I did search briefly, but think that asking will be quicker. So besides merging one voxel sculpt layer with another (where the merged voxel mesh inherets the shader), how can I copy and paste one layer's shader onto another one? I need this for visual purposes, while keeping certain elements separate and not merging them into one voxel mesh. Oh, and I ask this because I modified a basic shader to my liking and therefore it became a custom shader.Thank you for any help! Edit: So before suggesting that I make a new shader and modify that one, I'd like to use my already existing shader that I have tweaked. Edited September 4, 2019 by yoohasz Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 4, 2019 Report Share Posted September 4, 2019 Shader are assigned by model. You only need to pick the desired layer from library. Use RMB over any shader to make it default. Quote Link to comment Share on other sites More sharing options...
Member yoohasz Posted September 5, 2019 Author Member Report Share Posted September 5, 2019 Okay thanks, that will be a decent workaround. Thank you Carlos! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 5, 2019 Report Share Posted September 5, 2019 RMB over shader selected, you can also apply to visible or subtree, will be useful too. Quote Link to comment Share on other sites More sharing options...
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