Member martin Posted September 4, 2019 Member Report Share Posted September 4, 2019 Hello, I use 3D-Coat together with Maya&Vray. Hope it is ok to ask some questions regarding the connection of the maps. 1. I chose the Gloss/Color Specular Settings for Workflow and for Export. 2. The normal-map is not as expected. first it is very washed out. I Suppose this is due to the 0.45 Gamma correction. seems to be fine in the end by not applying and correction in Maya. Whats more strange is the directon. The normal map only seems to work right, when I revers it, by setting it shader normal map value to -1 Is this usual or dont I get something? Thnx Martin Quote Link to comment Share on other sites More sharing options...
Member martin Posted September 4, 2019 Author Member Report Share Posted September 4, 2019 also I am having a slight problem with the UV Seam. Do you think this can be fixed or should I just avoid seams in prominent places? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 4, 2019 Report Share Posted September 4, 2019 I am using v4.9.05 Try switching Constructor to this setting. Quote Link to comment Share on other sites More sharing options...
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