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Maya Vray


martin
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Hello,

 

I use 3D-Coat together with Maya&Vray. Hope it is ok to ask some questions regarding the connection of the maps.

1. I chose the Gloss/Color Specular Settings for Workflow and for Export.

2. The normal-map is not as expected.

first it is very washed out. I Suppose this is due to the 0.45 Gamma correction. seems to be fine in the end by not applying and correction in Maya.

Whats more strange is the directon.

The normal map only seems to work right, when I revers it, by setting it shader normal map value to -1

Is this usual or dont I get something?

Thnx

Martin

 

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gun_value_-1.jpg

gun_value_1.jpg

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