Thanks a lot guys, at the end I partially succeeded with separate alpha maps as Carlosan suggested (load them directly into threejs engine as a transparency maps for an object) To bake transparency directly into GLTF was making the file much bigger, so it wasnt usable for my scenario, as i need the file as small as posibble.
But when I loaded the transparency maps with threejs, it caused a significant drop in performance and brings compatibility issues on mobile devices... so at the end I s
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