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misc question / suggestion


emrum
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hello

some question /suggestion

1. how do I make texture scale the same, when painting different models (parts)
   with the same texture ?
   I cannot find a scaling-value field, must change with mouse-move.
 
2. is it possible to change the keymap like -- F2(key): front view, F3: top view ?

3. the freeze mask -- is a very slow tool (pixel based ?) -- I recommend to improve.

4. sometimes the 3D grid is in the background -- how to move it to foreground
  (or make object translucent to see through)

4. if the texture is big (slow, much memory)
   how can I edit just parts of the model, but have
   occulusion, cavity, working.  should I split the model in parts ?

5. there is "brush spacing" in % (brush option)
   can I make spacing the same, as in 3D grid setting ?

6. can I snap to (low poly) vertex-edge, when painting stroke ?

7. "vertex line" tool does not use brush spacing (bug?)

8. will there be a new linux download ?

9. "spline paint tool" -- first draw-stroke has wrong rotation (or scale)

 

3D-coat used: 4.8.23 ubuntu

 

 

spline_paint_tool_bug1.jpg

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