Member emrum Posted September 17, 2019 Member Report Share Posted September 17, 2019 hello some question /suggestion 1. how do I make texture scale the same, when painting different models (parts) with the same texture ? I cannot find a scaling-value field, must change with mouse-move. 2. is it possible to change the keymap like -- F2(key): front view, F3: top view ? 3. the freeze mask -- is a very slow tool (pixel based ?) -- I recommend to improve. 4. sometimes the 3D grid is in the background -- how to move it to foreground (or make object translucent to see through) 4. if the texture is big (slow, much memory) how can I edit just parts of the model, but have occulusion, cavity, working. should I split the model in parts ? 5. there is "brush spacing" in % (brush option) can I make spacing the same, as in 3D grid setting ? 6. can I snap to (low poly) vertex-edge, when painting stroke ? 7. "vertex line" tool does not use brush spacing (bug?) 8. will there be a new linux download ? 9. "spline paint tool" -- first draw-stroke has wrong rotation (or scale) 3D-coat used: 4.8.23 ubuntu Quote Link to comment Share on other sites More sharing options...
Member emrum Posted September 17, 2019 Author Member Report Share Posted September 17, 2019 other bug: when shift + paint brush a (horiztonal line) + brush spacing 160% first dot has different position Quote Link to comment Share on other sites More sharing options...
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