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[Solved] Importing '' really heavy mesh '' as a retopo reference but.. :(


tritochke
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Hi all.

I've tried to import a '' really really hreavy mesh '' of some 700 K poly's into 3DCoat as a retopo reference object so that I can manipulate with it ( like hiding it, making it transparent so that retopo is easily performed ) but for some reason beyond my comprehension I always end up with completely messed up object once it is imported ( which is very rare since 3DCoat tends to crash a lot if I try to import enything higher then 500 K poly's into the scene ), so my question here is can anyone explain what would be the proper workflow for using retopo reference object and how can I import model as a reference that holds higher number of details above 1 Mill. without 3DCoat crashing ? I'll attach image of my messed up topology after import .

many thx to all  !

N.

 

RRef_Error.jpg

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  • Carlosan changed the title to [Solved] Importing '' really heavy mesh '' as a retopo reference but.. :(

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