Member tritochke Posted September 18, 2019 Member Report Share Posted September 18, 2019 Hi all. I've tried to import a '' really really hreavy mesh '' of some 700 K poly's into 3DCoat as a retopo reference object so that I can manipulate with it ( like hiding it, making it transparent so that retopo is easily performed ) but for some reason beyond my comprehension I always end up with completely messed up object once it is imported ( which is very rare since 3DCoat tends to crash a lot if I try to import enything higher then 500 K poly's into the scene ), so my question here is can anyone explain what would be the proper workflow for using retopo reference object and how can I import model as a reference that holds higher number of details above 1 Mill. without 3DCoat crashing ? I'll attach image of my messed up topology after import . many thx to all ! N. Quote Link to comment Share on other sites More sharing options...
Featured Comment Carlosan Posted September 18, 2019 Featured Comment Report Share Posted September 18, 2019 Hi, hope this help This video compares the two different methods for importing a dense mesh into 3D Coat 1 Quote Link to comment Share on other sites More sharing options...
Member tritochke Posted September 19, 2019 Author Member Report Share Posted September 19, 2019 Thank you m8, indeed it cleared all the confusion, I feel a bit silly for wasting your time since I could have done it myself, lesson learned here all best N. 1 Quote Link to comment Share on other sites More sharing options...
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