Advanced Member Gary Dave Posted September 23, 2019 Advanced Member Report Share Posted September 23, 2019 Hey, So I know 3dc has never coped well with more than one symmetry axis in the retopo room, but this morning I am just having a whole world of trouble. I have made a simple test object: In the past, I have been able to move the unique (top-pointy) piece to a new layer, and perform symmetry on the other parts of the mesh. But now... now I cannot do anything. Mirroring even on one axis breaks the mesh. And it doesn't matter if my top pointy piece is in a new layer, or even a completely different UV set, it still gets obliterated when I perform symmetry. I know for the example I've made I could just copy/paste the islands I want to overlay. But this is just the simple test I made, my actual model is a lot more complex and there are numerous areas I need to keep unique, and others I need symmetry. I have been able to do this just fine in the past, has something changed? I'll include the 3d coat file if anyone wants to take a crack at it. Basically the end goal should be: - Ability to use symmetry on UV's without absolutely destroying the mesh - Ability to separate areas of mesh/UV's and have them not be effected by a symmetry operation in other layers. SymmetricalUniqueUV's.3b Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 2, 2019 Report Share Posted October 2, 2019 Hi Retopo > Apply Symmetry to current layer is broke. Confirmed. Breaks the mesh. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 11, 2019 Report Share Posted October 11, 2019 I looked the issue. I can't download the file, but it newest version (that comes soon) all works as expected on all tests, even with multi-mirror samples. 2 Quote Link to comment Share on other sites More sharing options...
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