New Member deshi Posted September 24, 2019 New Member Report Share Posted September 24, 2019 Hi all Can i get "displaced mesh" with painted height channel? Not high poly to nomarl baking low poly, But low poly to displaced high poly. Bake/Paint mesh -> Subdivide -> Sculpt mesh does not consider my height channel. when it can, Im glad if normal channel also consider to displacement. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted September 24, 2019 Advanced Member Report Share Posted September 24, 2019 (edited) You can export high poly from paint room but the bump will not be on geometry. Edited September 24, 2019 by micro26 Quote Link to comment Share on other sites More sharing options...
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