Member ChrisJD Posted October 1, 2019 Member Report Share Posted October 1, 2019 Does anyone know what the differences are between exporting from the retopo and paint rooms? I'm having issues when exporting fbx+textures from the paint room (importing into Substance Painter). Attached images show the menu items I'm using to export the mesh from each room. The problem is: Exporting to fbx from the paint room (mesh + normal map, see paint-export image for settings) results in the problems labeled "FBX Export - paint room". Exporting using obj doesn't have this problem. Likewise if I use the Retopo->Export menu in the retopo room I have no problems with fbx and obj continues to work. (using the normal map exported from the paint room) Is this a bug with fbx export from the paint room or is there something fundamentally different about exporting from the two different places? If it's different why does obj work in both rooms? 3DCoat Version 4.9.02 (DX64) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 1, 2019 Report Share Posted October 1, 2019 Hi On SPainter: Project Configuration > Normal Map format Are you working DX or OpenGL ? Quote Link to comment Share on other sites More sharing options...
Member ChrisJD Posted October 1, 2019 Author Member Report Share Posted October 1, 2019 DX Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.