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Stretched texture on Smart Materials Cube projection


GrzegorzWięcek
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Hi,

I noticed that my texture is stretched after 'Fill tool' using Smart Material's 'Cube Mapping' (attached image).

1/ I import flat shaded mesh from Blender to 3DCoat. It is my sculpt base mesh, and retopo mesh at once. 

2/I did some basic sculpt using 'Flatten' brush.

3/I import the same .obj cube to retopo as for sculpting.

4/I did a bake normal map.

And at first sight the look of the baked low poly mesh is OK,  baked normal map is fine.

But when I try to texture it by using Smart Material's 'Cube projection', Fill tool, the filled  texture is stretched.

 

paint room.jpg

imported flat shaded mesh.jpg

sculpted mesh.jpg

retopo low poly mesh over hi poly sculpt.jpg

shaded smooth.jpg

Edited by GrzegorzWięcek
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I did a simple test. I imported 3 meshes form Blender to 3DCoat. 1/ 'flat shaded' cube 2/ 'smooth shaded' cube 3/ 'smooth shaded' cube but I add a bevel on the edges.

When I try to Fill the layer using Smart Material's 'Cube Mapping' only second one (simple cube 'shaded smooth') having a texture stretching issue.

So it means that It happens only when I try to texture shaded smooth .obj. 

 

Finally. When I use 'shaded flat' retopo mesh for bake, it become 'shaded smooth' after the bake in paint room by default. Is there a setting which will tell 3DCoat: use retopo 'flat shaded' mesh and preserve it's 'flat shade' after the bake? 

 

shaded smooth beveled.jpg

shaded flat.jpg

shaded smooth_no bevel.jpg

Edited by GrzegorzWięcek
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