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Pascal Beekmans is the most amazing master of Houdini after only using it for one year

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Also with all the talk of various render engines around here from Redshift to Radeon Pro Render to Cycles etc etc etc. some on this You Tube thread think Clarisse + Houdini is the ideal combo and I have to say when dealing with vast landscapes and intricate procedural models it does make a lot of sense. Note that the video talks of Terragen too but in fact all the terrain generation and rock forms are Houdini procedural models. 


Pascal Beeckmans
Gameloft Montréal
Montreal, Quebec, Canada



This guy's work just blows me away.





Edited by L'Ancien Regime
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Aha, the plot thickens; so this is where he's getting a lot of his stuff from, like that shortest path algorithm...





If Pascal can learn Houdini to that level in one year that means only one thing; time to go into hyperdrive and step up our game.




Edited by L'Ancien Regime
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