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Pascal Beekmans is the most amazing master of Houdini after only using it for one year


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Also with all the talk of various render engines around here from Redshift to Radeon Pro Render to Cycles etc etc etc. some on this You Tube thread think Clarisse + Houdini is the ideal combo and I have to say when dealing with vast landscapes and intricate procedural models it does make a lot of sense. Note that the video talks of Terragen too but in fact all the terrain generation and rock forms are Houdini procedural models. 

https://www.behance.net/paqwak

Pascal Beeckmans
Gameloft Montréal
Montreal, Quebec, Canada

be.net/paqwak

 

This guy's work just blows me away.


480ba347727057.5a9779a08286c.jpg

 

 

 

Edited by L'Ancien Regime
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Aha, the plot thickens; so this is where he's getting a lot of his stuff from, like that shortest path algorithm...

 

https://www.sidefx.com/tutorials/game-development-toolset-overview/

https://github.com/sideeffects/GameDevelopmentToolset

https://plugins.cgrecord.net/2018/03/download-physics-painter-for-houdini.html

If Pascal can learn Houdini to that level in one year that means only one thing; time to go into hyperdrive and step up our game.

https://www.sidefx.com/learn/game-tools/

 

 

Edited by L'Ancien Regime
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