Advanced Member Innovine Posted October 11, 2019 Advanced Member Report Share Posted October 11, 2019 (edited) I would like to model something a bit like this: Is there any way to restrict the heigh or depth of the sculpt, so going over the same areas doesn't alter the model further? Any of the tools I've worked with so far continue to make taller blobs or deeper holes, and when I run the tool over the same area again it cuts/builds ever higher or deeper. Can I just lock the depth/height of a tool so once I go over an area it won't have any effect if I go over it again? Like painting in greyscale, with 100% opacity, only for sculpt height? Would it be easier to create a greyscale in photoshop and use it as a stencil in 3d coat, or similar? Edited October 11, 2019 by Innovine Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2019 Report Share Posted October 14, 2019 Yes, will be better Sculpt the figure, merge the backplane later. Check this: Quote Link to comment Share on other sites More sharing options...
Advanced Member Innovine Posted October 17, 2019 Author Advanced Member Report Share Posted October 17, 2019 (edited) Any chance we could get a dedicated tool for this kind of work? Something that would carve or add, while clamping to a fixed height or depth? I imagine something camera relative, with a tool option for max depth, or max height, and then when you use the tool, each stroke raises or lowers the surface based on the pen pressure, until the max height/depth is reached, and clamps it at that value... This might be a valuable additien to many tools, now that I think about it. I often get stuff which carves out way too deep holes, or rapidly builds really big, ugly bumps Edited October 17, 2019 by Innovine Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.