Carlosan Posted October 11, 2019 Report Share Posted October 11, 2019 https://www.blendernation.com/2019/10/05/alien-homage/ alien_2000px_by_andywalshar_tag.jpg2000×900 627 KB This is something I modelled in 3DCoat but lit, rendered (and later animated) in Blender. There’s fairly minimal Post work, just some adjustments and extra smoke (but there’s still a fair bit of smoke coming form Blender itself via a smoke simulation). The scene was around 9 million faces and really pushed Blender/Eevee to its limits. I had to disable the undo shortcut because an undo took up to a minute! Here’s a quick animation of the scene in which I did a bit of post in After Effects but then exported the frames with sound from Blender. I tried to get it to render as lossless via H.264 but it still lost a bit of quality, especially for the actual animation. So I need to look into that… I used 3D Coat to create one half of the corridor with the intention of flipping it and then duplicating that to make a total of 4 iterations, making the corridor (ideally I would have considered futher duplications but kind of hit a wall with the poly count) Render from 3D Coat: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.