Advanced Member Innovine Posted October 11, 2019 Advanced Member Report Share Posted October 11, 2019 Is it possible to import a texture created in a different program, and then unwrap my object and position its UV islands on that texture? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 12, 2019 Report Share Posted October 12, 2019 Use the Texture baking tool... This tool has not been updated to support the PBR workflow but you still can transfer Color, normal and displacement maps. You save save a Glossness map but how accurate as it is based off the old diffused, specular workflow, I can not say. 1. Models need to be similar in topology for better results as AbnRanger will point out in the video. Be sure to select to the model you desire to transfer too. Shown in the picture. The video is 3 years old but the texture baking tool is the same today, no updates on it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Innovine Posted October 12, 2019 Author Advanced Member Report Share Posted October 12, 2019 Thanks Carlosan, but I don't think that's what I'm looking for. Here is a screenshot from Blender: On the left you can see the feature I'm looking for. The stone texture is created in another program and imported. All I am doing here is moving the UV islands around on top of that texture, to get the look I want on my model (right). Quote Link to comment Share on other sites More sharing options...
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