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Fit UVs to existing texture?


Innovine
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Use the Texture baking tool... This tool has not been updated to support the PBR workflow but you still can transfer Color, normal and  displacement maps.  You save save a Glossness map but how accurate as it is based off the old diffused, specular workflow, I can not say.

1. Models need to be similar in topology for better results as AbnRanger will point out in the video. Be sure to select to the model you desire to transfer too. Shown in the picture. 

The video is 3 years old but the texture baking tool is the same today, no updates on it.

 

 

Capture55.jpg

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Thanks Carlosan, but I don't think that's what I'm looking for.
Here is a screenshot from Blender:

NRWhZdm.thumb.jpg.503a8e8a0d92ee071cc38e29db2a20d4.jpg

 

On the left you can see the feature I'm looking for. The stone texture is created in another program and imported. All I am doing here is moving the UV islands around on top of that texture, to get the look I want on my model (right).

 

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