Member TominoKa Posted October 19, 2019 Member Report Share Posted October 19, 2019 I have two objects in Retopo Room. When I bake my retopo I uncheck "Treat materials as separate textures" but I still end up with two Paint Objects in Paint Room. What em I missing? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 19, 2019 Report Share Posted October 19, 2019 Hi, is not working. Try moving all faces to one retopogroup before bake. Retopo Objects = Paint Objects UVsets = Surface Materials Quote Link to comment Share on other sites More sharing options...
Member TominoKa Posted October 22, 2019 Author Member Report Share Posted October 22, 2019 "Try to moving all faces to one retopogroup before bake". Does mean that I need to merge those two retopo objects into one? So what I am trying to get is to have one set of textures but I still want to be able to apply different materials in Paint room. How should I approach it? If there's a tutorial which explains the workflow please share it with me. I am pretty new to 3D Coat. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 22, 2019 Report Share Posted October 22, 2019 How will be your final model and for what use are you doing for ? One mesh with all geometry merged and one set of textures assigned to one material, using only one UVSet (UVlayout) ? Quote Link to comment Share on other sites More sharing options...
Member TominoKa Posted October 22, 2019 Author Member Report Share Posted October 22, 2019 It will be used for game engine. The mesh won't be merged because I need to be able to access it's parts but the whole model will be using one material with one UVSet. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 22, 2019 Report Share Posted October 22, 2019 End up with two Paint Objects in Paint Room is ok. To be able to access it's parts you need one Paint Object by mesh. All Retopo Objects becomes Paint Objects. You can have the objects you want, it is important that the islands of uvs do not overlap. With one UVsets you get one Surface Material. Then export textures using Layers > Export. As psd file you can export all the layers as one texture map. 1 Quote Link to comment Share on other sites More sharing options...
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