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[Fixed] Treat materials as separate textures Not Working


TominoKa
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"Try to moving all faces to one retopogroup before bake". Does mean that I need to merge those two retopo objects into one? 

So what I am trying to get is to have one set of textures but I still want to be able to apply different materials in Paint room. How should I approach it? 

If there's a tutorial which explains the workflow please share it with me. I am pretty new to 3D Coat.

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End up with two Paint Objects in Paint Room is ok.

To be able to access it's parts you need one Paint Object by mesh. All Retopo Objects becomes Paint Objects.

You can have the objects you want, it is important that the islands of uvs do not overlap.

With one UVsets you get one Surface Material.

Then export textures using Layers > Export. As psd file you can export all the layers as one texture map.

 

 

 

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  • Carlosan changed the title to [Fixed] Treat materials as separate textures Not Working

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