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Model not opening correctly


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Hello,

I have a problem with the import of a file in the UV Room. When I import it as an FBX nothing appears (shift+A doesn't make it appear either). However, when I import it as an OBJ some faces simply disappear!

The file is a pro boolean collapsed to an editable poly (mentioning it because it might be important) from 3dsmax 2020. I have tried changing the FBX to 2012, 2018, 2014... and to ASCII from Binary but nothing seems to work.

BTW I am using 4.9.05.

Can someone please help?

Thanks!

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Your model is child of a Null. I removed (unparenting) it before import the model on 3DC.

The model's UVlayout have islands outside 0,0 UVSpace. Cleaned.

All islands are overlaped. Cleaned.

Please try this version. Hope it help.

 

 

Broche_WolfDOUBLE.zip

Necklace.zip

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The file is opening, however, I have triangles when I mostly had quads before...Like there are some spots where the topology just bugged it seems. Was it like this for you or is it just when I open it?

And I am sorry but I have no idea what you actually meant here :

 
 
 
 
 
3
15 minutes ago, Carlosan said:

Your model is child of a Null. I removed (unparenting) it before import the model on 3DC.

The model's UVlayout have islands outside 0,0 UVSpace. Cleaned.

I am super new to 3DC and am a student in 3D modeling - I just would like to understand where I went wrong for the future :)

I know the topology is quite ugly, my teacher convinced me to use a pro boolean to create this artisanal necklace, to give the welding effect - but I swear had I known how hard it was to Unwrap I wouldn't have done it!

Capture.JPG

Capture2.JPG

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