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Baking Normal, AO .. to a single Base color texture


pickers
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Hi, Is it possible for 3d coat to bake all the normals, AO and base color whats not into a single color texture? Either in sculpt room (export depth Y) or UV map based in the paint room. Similar to what you get from a direct print screen of the scene WYSIWYG. This is not about texture packing into individual RGBA channels.

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