Member andykarta Posted November 5, 2019 Member Report Share Posted November 5, 2019 I'm making a Klingon ship using hard surface modeling and the edges on my 1.2 million poly voxel are ick. These hard klingon alloy edges reminds me of tiny little paint splats up close. I'm just cutting and transforming primitives right now. And when I import to Max, it looks even worse. In max it reminds me of late stage ebola. I've tried smooth all. I tried in both voxel and surface. I've increased the resolution to five million polys. I've even tried using pinch though this model is supposed to be without serious sculpting. I was even thinking of doing a retopo but even then I'm afraid the splats and ebola will screw up my normals. I need that hard perfect edge. What am I doing wrong here? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 5, 2019 Reputable Contributor Report Share Posted November 5, 2019 Voxels are volumetric cubes, thus you will need quite a bit of resolution to get rid of the "ick" Quote Link to comment Share on other sites More sharing options...
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