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Hard Surface Ickies


andykarta
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I'm making a Klingon ship using hard surface modeling and the edges on my 1.2 million poly voxel are ick.  These hard klingon alloy edges reminds me of tiny little paint splats up close. I'm just cutting and transforming primitives right now.  And when I import to Max, it looks even worse.  In max it reminds me of late stage ebola.  I've tried smooth all.  I tried in both voxel and surface.   I've increased the resolution to five million polys.  I've even tried using pinch though this model is supposed to be without serious sculpting.  I was even thinking of doing a retopo but even then I'm afraid the splats and ebola will screw up my normals.  I need that hard perfect edge.  What am I doing wrong here?

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