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SwanRonson

Exported Colour Map Issues

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Hi there. 

Here is a basic summary, I'm working on a hand-painted texture. Nothing else. But when I export the 'diffuse' map it comes out very very wonky when put back onto the original Autodesk Maya mesh it came from. Can anyone explain the reason for this?

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Hi

if you are using Metalness and your paint layer's Metal Opacity is above 0%, then Diffuse will be darkened.  So, you need to export "Color (albedo)" and not Diffuse.  If you are not using Metalness, or your Metal Opacity in your paint layers is set to 0%, then you can export with Diffuse and still receive color information.

workflows.jpg

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