New Member SwanRonson Posted November 10, 2019 New Member Report Share Posted November 10, 2019 Hi there. Here is a basic summary, I'm working on a hand-painted texture. Nothing else. But when I export the 'diffuse' map it comes out very very wonky when put back onto the original Autodesk Maya mesh it came from. Can anyone explain the reason for this? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 10, 2019 Report Share Posted November 10, 2019 Hi if you are using Metalness and your paint layer's Metal Opacity is above 0%, then Diffuse will be darkened. So, you need to export "Color (albedo)" and not Diffuse. If you are not using Metalness, or your Metal Opacity in your paint layers is set to 0%, then you can export with Diffuse and still receive color information. Quote Link to comment Share on other sites More sharing options...
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