Member MaxHancock Posted November 11, 2019 Member Report Share Posted November 11, 2019 Every time I finish the UV mapping workflow and then start painting in the paint room, everything is painting correctly except depth and sometimes specular. I have to quit 3D-coat and reopen the file to see the painted depth and specular attributes. And at that point, painting depth works as expected. Is this a known bug? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 11, 2019 Report Share Posted November 11, 2019 Hi Which version are you using ? Quote Link to comment Share on other sites More sharing options...
Member MaxHancock Posted November 11, 2019 Author Member Report Share Posted November 11, 2019 I'm using 4.8.20 (GL64). Mac Version Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 11, 2019 Report Share Posted November 11, 2019 Test this version please (Backup your current scene before open it on the new version) macOS Mojave [4.9.04]: http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.9.04.dmg Quote Link to comment Share on other sites More sharing options...
Member MaxHancock Posted November 29, 2019 Author Member Report Share Posted November 29, 2019 Hi Carlosan, I updated to 4.9.02 and the specular works post UV, but I still need to save and restart 3Dcoat to see depth painting. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 29, 2019 Report Share Posted November 29, 2019 I am reporting this issue Thx for point it up Quote Link to comment Share on other sites More sharing options...
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