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Nautilus

UV Island problem.

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Hi! I have a problem with my model from 3ds Max. When I imported it, a face of the mesh in 3D Coat not match with the UV that I created in 3ds Max. Why!??.Exist any way to marge the face with the green island?.
Thanks!

2019-11-19 03_34_25-.jpg

2019-11-19 03_51_30-.jpg

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Hi and welcome 

Is that island outside the 0,0 uvspace ?

Try to find it and move inside the current  uvlayout.

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I am shotting in the dark, sorry.

Default is the only uvlayout ? Have the model 2faces overlaped ? Any normal inverted ? 

May be the fast way is to export, clean up in max and import it again.

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