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Retopo shells in sculpt room


ryivhnn
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I think I found out why my great balls of voxels were happening XD

Screenshot_20191126_121300.thumb.png.fbcc5295077008b4fd6b3f3ba365e9e2.png

I've been trying to bake normals again while I was doing procedurals in Blender I noticed that the UV seam lines had baked into the normal map for whatever reason.  Finally entered my head to check the sculpt mesh in wireframe mode and it looks like those shell things from the bake dialogue made their way into the sculpt room.  Is that how it's supposed to work? o_O

Screenshot_20191126_190026.thumb.png.c45053d520e006a9aa0ee38236e4cfda.png

I'm using 4.8.23, there's nothing more recent for linux.

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