Member ryivhnn Posted November 26, 2019 Member Report Share Posted November 26, 2019 I think I found out why my great balls of voxels were happening XD I've been trying to bake normals again while I was doing procedurals in Blender I noticed that the UV seam lines had baked into the normal map for whatever reason. Finally entered my head to check the sculpt mesh in wireframe mode and it looks like those shell things from the bake dialogue made their way into the sculpt room. Is that how it's supposed to work? o_O I'm using 4.8.23, there's nothing more recent for linux. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 1, 2019 Report Share Posted December 1, 2019 Sadly is a know bug. Still unsolved on linux version 1 Quote Link to comment Share on other sites More sharing options...
Member ryivhnn Posted January 22, 2020 Author Member Report Share Posted January 22, 2020 Oof. Thanks Carlosan, I'll just blunder around it best I can then Sorry for taking so long to reply, I've been away. Hope you had a good silly season 1 Quote Link to comment Share on other sites More sharing options...
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