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3D coat to Blender


MetalDevil
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Anyone here good with Blender and got know-how?

 

I used blender to model a bottle, and a cork. When I was done, I exported the model to 3D coat, and retopologized etc. After I was done, I went to the 3D coat store to buy a glass smart material. So, I did as the instructions say to make it look like glass, and I was satisfied with the results. (Lower opacity etc) However, when I export the object back to blender with the results I got from 3D coat, Blender only recognizes the cork material, but not the glass material, and it doesn't look like glass, just a plain model. so I'm not sure what to do.

potionbottle.PNG

clearbottle.PNG

Edited by MetalDevil
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Thanks, I will mess around in blender using that video.

 

But theres nothing I can do in 3D coat to keep the glass material/opacity/effect after exporting to Blender, so Blender will notice its meant to be glass?

 

This is the link where I got the glass material. "Procedural glass smart material."

https://gumroad.com/michaelgdrs?query=Glass&sort=page_layout#VuDn

Edited by MetalDevil
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