MetalDevil 1 Report post Posted December 1 (edited) Anyone here good with Blender and got know-how? I used blender to model a bottle, and a cork. When I was done, I exported the model to 3D coat, and retopologized etc. After I was done, I went to the 3D coat store to buy a glass smart material. So, I did as the instructions say to make it look like glass, and I was satisfied with the results. (Lower opacity etc) However, when I export the object back to blender with the results I got from 3D coat, Blender only recognizes the cork material, but not the glass material, and it doesn't look like glass, just a plain model. so I'm not sure what to do. Edited December 1 by MetalDevil Share this post Link to post Share on other sites
Carlosan 2,040 Report post Posted December 1 Hope this help Share this post Link to post Share on other sites
MetalDevil 1 Report post Posted December 1 (edited) Thanks, I will mess around in blender using that video. But theres nothing I can do in 3D coat to keep the glass material/opacity/effect after exporting to Blender, so Blender will notice its meant to be glass? This is the link where I got the glass material. "Procedural glass smart material." https://gumroad.com/michaelgdrs?query=Glass&sort=page_layout#VuDn Edited December 1 by MetalDevil Share this post Link to post Share on other sites
Carlosan 2,040 Report post Posted Monday at 12:15 AM Both 3DC and Blender use PBR textures, you need to assign the map to every Principled Shader input - See Opacity map ? Use it as the factor of mix shader - Or apply Alpha Blend Share this post Link to post Share on other sites
MetalDevil 1 Report post Posted Monday at 02:56 AM Ok, I will look into that, probably tomorrow. Thanks. Share this post Link to post Share on other sites
MetalDevil 1 Report post Posted Monday at 11:04 PM Looks like those videos and your input helped me do the trick. Thanks Carlosan. 1 Share this post Link to post Share on other sites