Member lewis2e Posted December 9, 2019 Member Report Share Posted December 9, 2019 When I adjust the light intensity with this control, it doesn't seem to affect the mesh. I can see that it affects the background, but the lighting on the mesh remains the same intensity. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 9, 2019 Report Share Posted December 9, 2019 Hi What happen if you double click this icon ? Quote Link to comment Share on other sites More sharing options...
Member lewis2e Posted December 9, 2019 Author Member Report Share Posted December 9, 2019 31 minutes ago, Carlosan said: Hi What happen if you double click this icon ? That button works as the tooltip describes. The contrast is maximised, and the position of the environment map is locked. That doesn't change the issue regarding light intensity, however. I will try and record a video showing the problem later today. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 9, 2019 Report Share Posted December 9, 2019 Sorry i am shotting in the dark. You are not doing anything wrong, it is working ok in my installation. May be switch smart material or environment helps ? Quote Link to comment Share on other sites More sharing options...
Member lewis2e Posted December 10, 2019 Author Member Report Share Posted December 10, 2019 Right, I have isolated the problem. This is an issue for me with the GL version of 3D Coat only. If I use the DX version, it works as expected. Unfortunately, I can only use the GL version on my laptop. The DX version crashes for some reason. On my desktop, I can run both versions OK, and can now see where the problem lies. I am using the Windows version of 3D Coat on Linux via Wine. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2019 Report Share Posted December 10, 2019 Bug confirmed. Thx for point it up. Quote Link to comment Share on other sites More sharing options...
Member lewis2e Posted December 10, 2019 Author Member Report Share Posted December 10, 2019 Cool. Will you report? Or should I email the support address to notify Pilgway? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2019 Report Share Posted December 10, 2019 Is always good to mail report. Meantime do you like to test this ? Linux Ubuntu 19.04 x64 TestStroke http://pilgway.com/~sergyi/TestStroke/TestStroke.tar.xz 8.12.2019 4.9.14 (stable) - Fixed crash during curvature calculations for non-square texture. - The selection bar to indicate the current element in different items lists. - Invert selected in retopo streamlined. Separate buttons to invert all selected and invert selected in the current group. Invert selected in the current group does not touch selected in other groups. - Primitives history window fixed. - Bend/Twist/Warp tools introduced in voxels/surface. All of them compatible with sculpting layers, all changes will be gathered into sculpt layers. - Stability fixed using automated bug reports. Quote Link to comment Share on other sites More sharing options...
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