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[Solved] Why does adjust light intensity not affect the mesh ? GL version


lewis2e
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31 minutes ago, Carlosan said:

Hi

What happen if you double click this icon ?

 

contrast.jpg

That button works as the tooltip describes. The contrast is maximised, and the position of the environment map is locked.

That doesn't change the issue regarding light intensity, however.

I will try and record a video showing the problem later today.

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Right, I have isolated the problem.

This is an issue for me with the GL version of 3D Coat only. If I use the DX version, it works as expected.

Unfortunately, I can only use the GL version on my laptop. The DX version crashes for some reason. On my desktop, I can run both versions OK, and can now see where the problem lies.

I am using the Windows version of 3D Coat on Linux via Wine.

 

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  • Carlosan changed the title to [Solved] Why does adjust light intensity not affect the mesh ?
  • Carlosan changed the title to [Bug] Why does adjust light intensity not affect the mesh ? GL version

Is always good to mail report. Meantime do you like to test this ?

linuxicon.pngLinux Ubuntu 19.04 x64

TestStroke http://pilgway.com/~sergyi/TestStroke/TestStroke.tar.xz

8.12.2019 4.9.14 (stable)

- Fixed crash during curvature calculations for non-square texture.

- The selection bar to indicate the current element in different items lists.

- Invert selected in retopo streamlined. Separate buttons to invert all selected and invert selected in the current group. Invert selected in the current group does not touch selected in other groups.

- Primitives history window fixed.

- Bend/Twist/Warp tools introduced in voxels/surface. All of them compatible with sculpting layers, all changes will be gathered into sculpt layers.

- Stability fixed using automated bug reports.

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  • Carlosan changed the title to [Solved] Why does adjust light intensity not affect the mesh ? GL version

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