Advanced Member micro26 Posted December 12, 2019 Advanced Member Report Share Posted December 12, 2019 Hi all , i just found a code block in Shaders/Templates/mcubes_ps.glsl/hlsl that colors the draft angle when switching to undercuts or bassrelief tools. Can someone help me have the draft angle displayed for every sculpting tool ? #ifdef BAS_RELIEF vec4 nrm=vec4(GlobalNormal,0.0); float dp=dot(normalize((g_WorldMatrixInverse*nrm).xyz),BasReliefDir); //float dp=dot(GlobalNormal,BasReliefDir); #ifdef UNDERCUTS vec3 idn = vec3(1.0,1.0,1.0); float tap = sin(TaperingAngle*0.0174533); vec3 c1 = lerp(idn, vec3(1.4,0.7,0.7),saturate((dp+tap)*80.0-1.5)); vec3 c2 = lerp(idn, vec3(0.7,0.7,1.4),saturate((tap-dp)*80.0-1.5)); ColorModulator *= lerp(c1,c2,saturate(dp*50.0+0.5)); #else ColorModulator *= lerp(vec3(1.0,1.0,1.0), vec3(1.4,0.7,0.7),saturate((sin(TaperingAngle*0.0174533)-dp)*80.0-1.5)); #endif #endif //BAS_RELIEF Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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