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Artifact on object surface in voxel room


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By using sculpt brush and smooth brush in voxel mode
Artifacts have appeared on the surface of the object.
Unnatural patterns are recognized even in surface mode.

Please check pic and video.

https://1drv.ms/u/s!AkLv9Kt8XCebgTv7VKh3fgSFdLGJ?e=wnaqPH

https://1drv.ms/v/s!AkLv9Kt8XCebgTk_4oHlivzBsKY8?e=tgkVbE

 

I also uploaded the 3b file.

https://1drv.ms/u/s!AkLv9Kt8XCebgTqggqS1laADO7Bq?e=FfgB9O

 

I used 4.8.20 normally,
I remember that artifacts began to occur after installing 4.9.12.

After confirming the symptoms, I reinstalled all 3d-coat applications.
I tried DX and GL versions 4.7.37, 4.8.20 and 4.9.12 respectively, but the results were the same.
The video card driver has also been updated to the latest version. (GeForce Game Ready Driver 441.66)

 

os - windows10 64bit
cpu - intel core i7-8700 3.20GHz
memory - 16GB RAM DDR4
motherbord - TUF H370-PRO GAMING
video card - Nvidia GeForce GTX 1050 Ti

 

These sentences were translated by google automatic translation.

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Thank you for your reply.

Some shaders caused artifacts and some did not.
I ’ve verified that the “use cavity” is turned on in the shader settings.
It seems to bring an artifact.

So I use shaders that don't use cavities, or
By turning off the shader cavity I use,
I think it will be a first aid.

 

However, it seems that something wrong is happening with the unedited default shader right after reinstalling 3d-coat.

To reinstall 3d-coat cleanly. I moved 3d-coat related folders from
My Documents folder and program files folder to another location. Is there anything else I should delete?

 

Thank you.

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Thank you for the reply.

The fact that installing these older versions does not fix these symptoms may not be the fault of the software.
Probably because of an unknowing change in my PC environment.

First of all, I will use it with the cavity off.
I will use the immigration tool when I need it.
I will try it out when a new beta comes.

Thank you again!

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