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Sculpt Layers with Multi Res Proxies


Carlosan
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This video demonstrates the feature addition of Sculpt Layer compatibility with 3DCoat's Multi-Resolution Workflow (using Proxy meshes).

The Layers Panel changes depending on which Room you are working in. A layer is not per object base, but kinda a scene layer. 

In the Paint Room, Layers are used much like you would in Photoshop or other painting applications, where aspects of each Layer can be controlled independently, such as blending modes and opacity but with additional control over how Depth painting affects the Layer in question. 

On Sculpt room, instead of colour information it has deformation information per layer. So for example one layer could be for large sculpting deformations and then another could be for fine details, etc. 

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