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UDIMs workflow request


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  • Advanced Member

Happy new year to everyone here.

I am back from holiday and decided to start a discussion around UDIM's workflow in 3d Coat.  I do not want to tell the devs exactly what to do, but rather
get user input and suggestions to help develop a strong workflow.

1. My first request would be a basic automated UDIM tool to split islands into a selected uv tile amount.
Here is a quick video from Houdini to show how this works.
2. Ability to split uv's to UDIM tiles based on layers from sculpt room.
3. Packing that is aware and non destructive of UDIM tiles.
4. Quick method to move selected islands to user picked UDIM tiles.

Here is a explanation video for people who does not know what UDIMs are.

Edited by Werner_Z
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  • Advanced Member

Yeah, it would be great if 3dCoat had proper tools to work with UDIMs.
Now I have to jump back and forth between 3dC and Houdini like a maniac.

We need the ability to see and edit UDIM layout tiles all in one view.
Something like Ctrl clicking on a tile would activate it, so that you can edit and re pack just that tile, without changing any of the other visible tiles.
UDIMs are slowly finding it's way into games as well, and it would be in everybody's interest to get this properly integrated.

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  • 6 months later...
  • Advanced Member

Most of the figures out there for DAZ Studio and Poser (human figures) are all using UDIM.  So programs like this, Blender and even ZBrush are hopefully ALL going to support import and export of this much used way of UV mapping! 

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  • 3 months later...
  • Advanced Member

Great news. Glad to see some progress when it comes to UDIM's.

Another area that can improve allot, is the creation of UDIM tiles in 3dCoat.
We need an easy workflow to generate tiles via selection of parts in the viewport, as well as packing options while maintaining UDIM tiles.
 

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